26 #ifndef SAGA2_WEAPONS_H 27 #define SAGA2_WEAPONS_H 31 struct ResourceItemEffect;
66 effectDamageTypes _type;
75 _type(t), _dice(d), _sides(s), _skillDice(sd), _base(b), _skillBase(sb) {
90 void setID(weaponID
id) {
103 void cleanupWeapons();
Definition: objects.h:118
Definition: effects.h:348