25 #include "common/random.h" 26 #include "graphics/screen.h" 27 #include "bagel/detection.h" 28 #include "bagel/music.h" 29 #include "bagel/spacebar/baglib/master_win.h" 33 struct BagelGameDescription;
41 bool _useOriginalSaveLoad =
false;
44 bool g_bUseInitLoc =
false;
45 bool g_getVilVarsFl =
true;
52 uint32 getFeatures()
const;
75 bool isMazeODoomDemo()
const;
103 void errorDialog(
const char *msg)
const;
105 void enableKeymapper(
bool enabled);
109 #define SHOULD_QUIT ::Bagel::g_engine->shouldQuit()
EngineFeature
Definition: engine.h:258
bool isSpaceBar() const
Definition: bagel.h:62
Definition: advancedDetector.h:164
SaveStateList listSaves() const
uint getRandomNumber(uint max)
Definition: master_win.h:67
Common::String getGameId() const
Common::Platform getPlatform() const
bool hasFeature(EngineFeature f) const override
Definition: bagel.h:84
uint32 getRandomNumber(uint maxNum=0x7fffffff)
Definition: bagel.h:80