ScummVM API documentation
Bagel::BagelEngine Class Reference
Inheritance diagram for Bagel::BagelEngine:
Engine Bagel::SpaceBar::SpaceBarEngine

Public Member Functions

 BagelEngine (OSystem *syst, const ADGameDescription *gameDesc)
 
uint32 getFeatures () const
 
Common::String getGameId () const
 
Common::Platform getPlatform () const
 
bool isDemo () const
 
uint32 getRandomNumber (uint maxNum=0x7fffffff)
 
bool hasFeature (EngineFeature f) const override
 
bool canLoadGameStateCurrently (Common::U32String *msg=nullptr) override
 
bool canSaveGameStateCurrently (Common::U32String *msg=nullptr) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override
 
Common::Error saveGameState (int slot, const Common::String &desc, bool isAutosave, StBagelSave &saveData)
 
Common::Error loadGameState (int slot) override
 
Common::Error saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override
 
Common::Error loadGameStream (Common::SeekableReadStream *stream) override
 
SaveStateList listSaves () const
 
bool savesExist () const
 
void pauseEngineIntern (bool pause) override
 
void errorDialog (const char *msg) const
 
void enableKeymapper (bool enabled)
 
- Public Member Functions inherited from Engine
MetaEnginegetMetaEngine () const
 
void setMetaEngine (MetaEngine *metaEngine)
 
PauseToken pauseEngine ()
 
bool isPaused () const
 
void openMainMenuDialog ()
 
uint32 getTotalPlayTime () const
 
void setTotalPlayTime (uint32 time=0)
 
Common::TimerManagergetTimerManager ()
 
Common::EventManagergetEventManager ()
 
Common::SaveFileManagergetSaveFileManager ()
 
bool existExtractedCDAudioFiles (uint track=1)
 
bool isDataAndCDAudioReadFromSameCD ()
 
void warnMissingExtractedCDAudio ()
 
void handleAutoSave ()
 
void saveAutosaveIfEnabled ()
 
virtual bool canSaveAutosaveCurrently ()
 
virtual int getAutosaveSlot () const
 
virtual bool gameTypeHasAddOns () const
 
virtual bool dirCanBeGameAddOn (const Common::FSDirectory &dir) const
 
virtual bool dirMustBeGameAddOn (const Common::FSDirectory &dir) const
 
Common::ErrorCode updateAddOns (const MetaEngine *metaEngine) const
 
 Engine (OSystem *syst)
 
virtual ~Engine ()
 
virtual void initializePath (const Common::FSNode &gamePath)
 
virtual Common::Error run ()=0
 
virtual void errorString (const char *buf_input, char *buf_output, int buf_output_size)
 
virtual GUI::DebuggergetDebugger () final
 
void setDebugger (GUI::Debugger *debugger)
 
GUI::DebuggergetOrCreateDebugger ()
 
bool enhancementEnabled (int32 cls)
 
virtual void syncSoundSettings ()
 
virtual void applyGameSettings ()
 
virtual void flipMute ()
 
virtual Common::String getSaveStateName (int slot) const
 
void setGameToLoadSlot (int slot)
 
bool saveGameDialog ()
 
bool loadGameDialog ()
 

Public Attributes

Graphics::Screen_screen = nullptr
 
MusicPlayer_midi = nullptr
 
bool _useOriginalSaveLoad = false
 
CBagMasterWin_masterWin = nullptr
 
CBofPoint g_cInitLoc
 
bool g_bUseInitLoc = false
 
bool g_getVilVarsFl = true
 
- Public Attributes inherited from Engine
OSystem_system
 
Audio::Mixer_mixer
 

Additional Inherited Members

- Public Types inherited from Engine
enum  EngineFeature {
  kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime,
  kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride
}
 
- Static Public Member Functions inherited from Engine
static void quitGame ()
 
static bool shouldQuit ()
 
static bool warnUserAboutUnsupportedGame (Common::String msg=Common::String())
 
static bool warnUserAboutUnsupportedAddOn (Common::String addOnName)
 
static void errorAddingAddOnWithoutBaseGame (Common::String addOnName, Common::String gameId)
 
static void errorUnsupportedGame (Common::String extraMsg)
 
- Protected Member Functions inherited from Engine
virtual int runDialog (GUI::Dialog &dialog)
 
void defaultSyncSoundSettings ()
 
- Protected Attributes inherited from Engine
Common::TimerManager_timer
 
Common::EventManager_eventMan
 
Common::SaveFileManager_saveFileMan
 
GUI::Dialog_mainMenuDialog
 
const Common::String _targetName
 
int32 _activeEnhancements = kEnhGameBreakingBugFixes
 

Member Function Documentation

◆ getGameId()

Common::String Bagel::BagelEngine::getGameId ( ) const

Returns the game Id

◆ getPlatform()

Common::Platform Bagel::BagelEngine::getPlatform ( ) const

Return the game's platform

◆ isDemo()

bool Bagel::BagelEngine::isDemo ( ) const

Return whether it's a demo

◆ getRandomNumber()

uint32 Bagel::BagelEngine::getRandomNumber ( uint  maxNum = 0x7fffffff)
inline

Gets a random number

◆ hasFeature()

bool Bagel::BagelEngine::hasFeature ( EngineFeature  f) const
inlineoverridevirtual

Determine whether the engine supports the specified feature.

Reimplemented from Engine.

◆ canLoadGameStateCurrently()

bool Bagel::BagelEngine::canLoadGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be loaded.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ canSaveGameStateCurrently()

bool Bagel::BagelEngine::canSaveGameStateCurrently ( Common::U32String msg = nullptr)
overridevirtual

Indicate whether a game state can be saved.

Parameters
msgOptional pointer to message explaining why it is disabled

Reimplemented from Engine.

◆ saveGameState()

Common::Error Bagel::BagelEngine::saveGameState ( int  slot,
const Common::String desc,
bool  isAutosave = false 
)
overridevirtual

Save a game state

Reimplemented from Engine.

◆ loadGameState()

Common::Error Bagel::BagelEngine::loadGameState ( int  slot)
overridevirtual

Load a game state

Reimplemented from Engine.

◆ saveGameStream()

Common::Error Bagel::BagelEngine::saveGameStream ( Common::WriteStream stream,
bool  isAutosave = false 
)
overridevirtual

Handles saving the game

Reimplemented from Engine.

◆ loadGameStream()

Common::Error Bagel::BagelEngine::loadGameStream ( Common::SeekableReadStream stream)
overridevirtual

Handles loading a savegame

Reimplemented from Engine.

◆ listSaves()

SaveStateList Bagel::BagelEngine::listSaves ( ) const

Returns a list of savegames

◆ savesExist()

bool Bagel::BagelEngine::savesExist ( ) const

Returns true if any savegames exist

◆ pauseEngineIntern()

void Bagel::BagelEngine::pauseEngineIntern ( bool  pause)
overridevirtual

Pause all internal timers.

Reimplemented from Engine.


The documentation for this class was generated from the following file: