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| HuntToKillAssignment (Actor *a, bool trackFlag=false) |
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| HuntToKillAssignment (Actor *ac, uint16 until, Actor *a, bool trackFlag=false) |
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| HuntToKillAssignment (Actor *a, const ActorTarget &at, bool trackFlag=false) |
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| HuntToKillAssignment (Actor *a, uint16 until, const ActorTarget &at, bool trackFlag=false) |
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| int32 | archiveSize () const |
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| void | write (Common::MemoryWriteStreamDynamic *out) const |
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| bool | isValid () |
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| int16 | type () const |
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| ActorAssignment (Actor *a, uint16 until) |
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| ActorAssignment (Actor *a, Common::SeekableReadStream *stream) |
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virtual int32 | archiveSize () const |
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virtual void | write (Common::MemoryWriteStreamDynamic *out) const |
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TaskStack * | createTask () |
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virtual void | handleTaskCompletion (TaskResult result) |
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virtual bool | isValid () |
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Actor * | getActor () const |
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virtual int16 | type () const =0 |
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◆ archiveSize()
| int32 Saga2::HuntToKillAssignment::archiveSize |
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const |
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◆ write()
◆ isValid()
| bool Saga2::HuntToKillAssignment::isValid |
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◆ type()
| int16 Saga2::HuntToKillAssignment::type |
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const |
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◆ taskNeeded()
| bool Saga2::HuntToKillAssignment::taskNeeded |
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◆ getTask()
The documentation for this class was generated from the following file: