ScummVM API documentation
navigationscene.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_NAVIGATIONSCENE_H
23 #define NEVERHOOD_NAVIGATIONSCENE_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/resourceman.h"
27 #include "neverhood/scene.h"
28 #include "neverhood/smackerplayer.h"
29 
30 namespace Neverhood {
31 
32 class NavigationScene : public Scene {
33 public:
34  NavigationScene(NeverhoodEngine *vm, Module *parentModule, uint32 navigationListId, int navigationIndex, const byte *itemsTypes);
35  ~NavigationScene() override;
36  int getNavigationAreaType();
37  int getNavigationIndex() const { return _navigationIndex; }
38  bool isWalkingForward() const { return _isWalkingForward; }
39  bool isTurning() const { return _isTurning; }
40  int getFrameNumber() const { return _smackerPlayer->getFrameNumber(); }
41  uint32 getNavigationListId() const { return _navigationListId; }
42 protected:
43  SmackerPlayer *_smackerPlayer;
44  bool _smackerDone;
45  NavigationList *_navigationList;
46  uint32 _navigationListId; // used for debugging
47  int _navigationIndex;
48  uint32 _smackerFileHash;
49  bool _interactive;
50  bool _isWalkingForward;
51  bool _isTurning;
52  bool _leaveSceneAfter;
53  const byte *_itemsTypes;
54  void update();
55  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
56  void createMouseCursor();
57  void handleNavigation(const NPoint &mousePos);
58 };
59 
60 } // End of namespace Neverhood
61 
62 #endif /* NEVERHOOD_NAVIGATIONSCENE_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: array.h:52
Definition: entity.h:42
Definition: entity.h:77
Definition: smackerplayer.h:61
Definition: scene.h:41
Definition: module.h:45
Definition: navigationscene.h:32
Definition: graphics.h:32