#include <holomap_v1.h>
Public Member Functions | |
HolomapV1 (TwinEEngine *engine) | |
bool | setHoloPos (int32 locationIdx) override |
bool | loadLocations () override |
const char * | getLocationName (int index) const override |
void | clrHoloPos (int32 locationIdx) override |
void | holoTraj (int32 trajectoryIndex) override |
void | initHoloDatas () override |
void | holoMap () override |
Public Member Functions inherited from TwinE::Holomap | |
Holomap (TwinEEngine *engine) | |
Additional Inherited Members | |
Protected Attributes inherited from TwinE::Holomap | |
TwinEEngine * | _engine |
The Holomap shows the hero position. The arrows (RESSHQR_HOLOARROWMDL
) represent important places in your quest - they automatically disappear once that part of the quest is done (clearHolomapPosition()
). You can rotate the holoamp by pressing ctrl+cursor keys - but only using the cursor keys, you can scroll through the text for the visible arrows.
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overridevirtual |
Set Holomap location position
locationIdx | Scene where position must be set |
Implements TwinE::Holomap.
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overridevirtual |
Clear Holomap location position
locationIdx | Scene where position must be cleared |
Implements TwinE::Holomap.
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overridevirtual |
Load Holomap content
Implements TwinE::Holomap.
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overridevirtual |
Main holomap process loop
Implements TwinE::Holomap.