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void | init () override |
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void | registerGraphics () override |
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void | updateGraphics () override |
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void | handleInput (NancyInput &input) |
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void | lockClock (bool val) |
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void | drawClockHands () |
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| RenderObject (uint16 zOrder) |
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| RenderObject (uint16 zOrder, Graphics::ManagedSurface &surface, const Common::Rect &srcBounds, const Common::Rect &destBounds) |
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void | moveTo (const Common::Point &position) |
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void | moveTo (const Common::Rect &bounds) |
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void | setVisible (bool visible) |
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void | setTransparent (bool isTransparent) |
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bool | isVisible () const |
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void | grabPalette (byte *colors, uint paletteStart=0, uint paletteSize=256) |
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void | setPalette (const Common::Path &paletteName, uint paletteStart=0, uint paletteSize=256) |
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void | setPalette (const byte *colors, uint paletteStart=0, uint paletteSize=256) |
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bool | hasMoved () const |
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Common::Rect | getScreenPosition () const |
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Common::Rect | getPreviousScreenPosition () const |
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Common::Rect | convertToLocal (const Common::Rect &screen) const |
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Common::Rect | convertToScreen (const Common::Rect &rect) const |
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Common::Rect | getBounds () const |
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uint16 | getZOrder () const |
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The documentation for this class was generated from the following file: