ScummVM API documentation
Graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_GRAPHICS_H
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#define HPL_GRAPHICS_H
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#include "hpl1/engine/system/SystemTypes.h"
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namespace
hpl
{
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class
cResources;
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class
cRenderer2D;
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class
cRenderer3D;
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class
cRendererPostEffects;
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class
cRenderList;
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class
cGraphicsDrawer;
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class
LowLevelResources;
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class
iLowLevelGraphics;
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class
cMeshCreator;
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class
cMaterialHandler;
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class
cGraphics
{
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public
:
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cGraphics
(
iLowLevelGraphics
*apLowLevelGraphics,
LowLevelResources
*apLowLevelResources);
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~
cGraphics
();
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bool
Init(
int
alWidth,
int
alHeight,
int
alBpp,
int
abFullscreen,
int
alMultisampling,
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const
tString
&asWindowCaption,
cResources
*apResources);
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iLowLevelGraphics
*
GetLowLevel
();
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cGraphicsDrawer
*
GetDrawer
();
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cRenderer2D
*GetRenderer2D();
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cRenderer3D
*GetRenderer3D() {
return
mpRenderer3D; }
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cRendererPostEffects
*GetRendererPostEffects() {
return
mpRendererPostEffects; }
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cMeshCreator
*GetMeshCreator() {
return
mpMeshCreator; }
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cMaterialHandler
*GetMaterialHandler() {
return
mpMaterialHandler; }
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private
:
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iLowLevelGraphics
*mpLowLevelGraphics;
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LowLevelResources
*mpLowLevelResources;
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cGraphicsDrawer
*mpDrawer;
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cMeshCreator
*mpMeshCreator;
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cMaterialHandler
*mpMaterialHandler;
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cRenderer2D
*mpRenderer2D;
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cRenderer3D
*mpRenderer3D;
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cRendererPostEffects
*mpRendererPostEffects;
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cRenderList
*mpRenderList;
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};
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}
// namespace hpl
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#endif // HPL_GRAPHICS_H
hpl
Definition:
AI.h:36
Common::String
Definition:
str.h:59
hpl::cGraphicsDrawer
Definition:
GraphicsDrawer.h:77
hpl::LowLevelResources
Definition:
low_level_resources.h:40
hpl::cRendererPostEffects
Definition:
RendererPostEffects.h:71
hpl::cGraphics::GetLowLevel
iLowLevelGraphics * GetLowLevel()
hpl::cMeshCreator
Definition:
MeshCreator.h:43
hpl::cRenderer2D
Definition:
Renderer2D.h:79
hpl::cRenderer3D
Definition:
Renderer3D.h:139
hpl::cRenderList
Definition:
RenderList.h:145
hpl::cResources
Definition:
Resources.h:160
hpl::cMaterialHandler
Definition:
MaterialHandler.h:38
hpl::cGraphics::GetDrawer
cGraphicsDrawer * GetDrawer()
hpl::cGraphics
Definition:
Graphics.h:46
hpl::iLowLevelGraphics
Definition:
LowLevelGraphics.h:200
engines
hpl1
engine
graphics
Graphics.h
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