ScummVM API documentation
Graphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_GRAPHICS_H
29#define HPL_GRAPHICS_H
30
31#include "hpl1/engine/system/SystemTypes.h"
32
33namespace hpl {
34
35class cResources;
36class cRenderer2D;
37class cRenderer3D;
38class cRendererPostEffects;
39class cRenderList;
40class cGraphicsDrawer;
41class LowLevelResources;
42class iLowLevelGraphics;
43class cMeshCreator;
44class cMaterialHandler;
45
46class cGraphics {
47public:
48 cGraphics(iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources);
49 ~cGraphics();
50
51 bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling,
52 const tString &asWindowCaption, cResources *apResources);
53
59
65
66 cRenderer2D *GetRenderer2D();
67 cRenderer3D *GetRenderer3D() { return mpRenderer3D; }
68 cRendererPostEffects *GetRendererPostEffects() { return mpRendererPostEffects; }
69 cMeshCreator *GetMeshCreator() { return mpMeshCreator; }
70 cMaterialHandler *GetMaterialHandler() { return mpMaterialHandler; }
71
72private:
73 iLowLevelGraphics *mpLowLevelGraphics;
74 LowLevelResources *mpLowLevelResources;
75 cGraphicsDrawer *mpDrawer;
76 cMeshCreator *mpMeshCreator;
77 cMaterialHandler *mpMaterialHandler;
78 cRenderer2D *mpRenderer2D;
79 cRenderer3D *mpRenderer3D;
80 cRendererPostEffects *mpRendererPostEffects;
81 cRenderList *mpRenderList;
82};
83
84} // namespace hpl
85
86#endif // HPL_GRAPHICS_H
Definition: str.h:59
Definition: low_level_resources.h:40
Definition: GraphicsDrawer.h:77
Definition: Graphics.h:46
iLowLevelGraphics * GetLowLevel()
cGraphicsDrawer * GetDrawer()
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
Definition: RendererPostEffects.h:71
Definition: Resources.h:160
Definition: LowLevelGraphics.h:200