ScummVM API documentation
Graphics.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_GRAPHICS_H
29 #define HPL_GRAPHICS_H
30 
31 #include "hpl1/engine/system/SystemTypes.h"
32 
33 namespace hpl {
34 
35 class cResources;
36 class cRenderer2D;
37 class cRenderer3D;
38 class cRendererPostEffects;
39 class cRenderList;
40 class cGraphicsDrawer;
41 class LowLevelResources;
42 class iLowLevelGraphics;
43 class cMeshCreator;
44 class cMaterialHandler;
45 
46 class cGraphics {
47 public:
48  cGraphics(iLowLevelGraphics *apLowLevelGraphics, LowLevelResources *apLowLevelResources);
49  ~cGraphics();
50 
51  bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling,
52  const tString &asWindowCaption, cResources *apResources);
53 
59 
65 
66  cRenderer2D *GetRenderer2D();
67  cRenderer3D *GetRenderer3D() { return mpRenderer3D; }
68  cRendererPostEffects *GetRendererPostEffects() { return mpRendererPostEffects; }
69  cMeshCreator *GetMeshCreator() { return mpMeshCreator; }
70  cMaterialHandler *GetMaterialHandler() { return mpMaterialHandler; }
71 
72 private:
73  iLowLevelGraphics *mpLowLevelGraphics;
74  LowLevelResources *mpLowLevelResources;
75  cGraphicsDrawer *mpDrawer;
76  cMeshCreator *mpMeshCreator;
77  cMaterialHandler *mpMaterialHandler;
78  cRenderer2D *mpRenderer2D;
79  cRenderer3D *mpRenderer3D;
80  cRendererPostEffects *mpRendererPostEffects;
81  cRenderList *mpRenderList;
82 };
83 
84 } // namespace hpl
85 
86 #endif // HPL_GRAPHICS_H
Definition: AI.h:36
Definition: str.h:59
Definition: GraphicsDrawer.h:77
Definition: low_level_resources.h:40
Definition: RendererPostEffects.h:71
iLowLevelGraphics * GetLowLevel()
Definition: MeshCreator.h:43
Definition: Renderer2D.h:79
Definition: Renderer3D.h:139
Definition: RenderList.h:145
Definition: Resources.h:160
Definition: MaterialHandler.h:38
cGraphicsDrawer * GetDrawer()
Definition: Graphics.h:46
Definition: LowLevelGraphics.h:200