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| cRendererPostEffects (iLowLevelGraphics *apLowLevelGraphics, cResources *apResources, cRenderList *apRenderList, cRenderer3D *apRenderer3D) |
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| void | Render () |
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void | SetImageTrailActive (bool abX) |
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bool | GetImageTrailActive () |
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| void | SetImageTrailAmount (float afAmount) |
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iTexture * | GetScreenBuffer (int alNum) |
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void | SetActive (bool abX) |
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bool | GetActive () |
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void | SetBloomActive (bool abX) |
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bool | GetBloomActive () |
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void | SetBloomSpread (float afX) |
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float | GetBloomSpread () |
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void | SetMotionBlurActive (bool abX) |
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bool | GetMotionBlurActive () |
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void | SetMotionBlurAmount (float afX) |
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float | GetMotionBlurAmount () |
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void | SetDepthOfFieldActive (bool abX) |
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void | SetDepthOfFieldMaxBlur (float afX) |
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void | SetDepthOfFieldFocalPlane (float afX) |
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void | SetDepthOfFieldNearPlane (float afX) |
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void | SetDepthOfFieldFarPlane (float afX) |
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bool | GetDepthOfFieldActive () |
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float | GetDepthOfFieldMaxBlur () |
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float | GetDepthOfFieldFocalPlane () |
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float | GetDepthOfFieldNearPlane () |
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float | GetDepthOfFieldFarPlane () |
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iTexture * | GetFreeScreenTexture () |
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void | RenderBlurTexture (iTexture *apDestination, iTexture *apSource, float afBlurAmount) |
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◆ Render()
| void hpl::cRendererPostEffects::Render |
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Render post effects, called by cScene
◆ SetImageTrailAmount()
| void hpl::cRendererPostEffects::SetImageTrailAmount |
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float |
afAmount | ) |
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Set the amount of blur
- Parameters
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| afAmount | 0.0 - 1.0 are valid |
The documentation for this class was generated from the following file: