ScummVM API documentation
display.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef QUEEN_DISPLAY_H
23 #define QUEEN_DISPLAY_H
24 
25 #include "common/str.h"
26 #include "common/util.h"
27 #include "common/random.h"
28 #include "queen/defs.h"
29 
30 class OSystem;
31 
32 namespace Common {
33 struct Rect;
34 }
35 
36 namespace Queen {
37 
38 class QueenEngine;
39 
40 class Display {
41 public:
42 
43  Display(QueenEngine *vm, OSystem *system);
44  ~Display();
45 
47  void dynalumInit(const char *roomName, uint16 roomNum);
48 
50  void dynalumUpdate(int16 x, int16 y);
51 
53  void palSet(const uint8 *pal, int start, int end, bool updateScreen = false);
54 
56  void palSetJoeDress();
57 
59  void palSetJoeNormal();
60 
62  void palSetPanel();
63 
65  void palFadeIn(uint16 roomNum, bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
66 
68  void palFadeOut(uint16 roomNum);
69 
71  void palGreyPanel();
72 
74  void palScroll(int start, int end);
75 
76  void palSetAmigaColor(uint8 color, uint16 rgb);
77 
79  void palCustomColors(uint16 roomNum);
80 
82  void palCustomScroll(uint16 roomNum);
83 
85  void palCustomFlash();
86 
87  void palCustomLightsOff(uint16 roomNum);
88  void palCustomLightsOn(uint16 roomNum);
89 
91  void palSetAllDirty() { _pal.dirtyMin = 0; _pal.dirtyMax = 255; }
92 
94  int getNumColorsForRoom(uint16 room) const;
95 
97  bool isPalFadingDisabled(uint16 room) const;
98 
100  void screenMode(int comPanel, bool inCutaway);
101 
102  void prepareUpdate();
103  void update(bool dynalum = false, int16 dynaX = 0, int16 dynaY = 0);
104 
105  void setupPanel();
106  void setupNewRoom(const char *name, uint16 room);
107 
108  void drawBobSprite(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h, uint16 pitch, bool xflip);
109  void drawBobPasteDown(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h);
110  void drawInventoryItem(const uint8 *data, uint16 x, uint16 y, uint16 w, uint16 h);
111 
112  void blit(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, const uint8 *srcBuf, uint16 srcPitch, uint16 w, uint16 h, bool xflip, bool masked);
113  void fill(uint8 *dstBuf, uint16 dstPitch, uint16 x, uint16 y, uint16 w, uint16 h, uint8 color);
114 
116  void decodePCX(const uint8 *src, uint32 srcSize, uint8 *dst, uint16 dstPitch, uint16 *w, uint16 *h, uint8 *pal, uint16 palStart, uint16 palEnd);
117 
119  void decodeIFF(const uint8 *src, uint32 srcSize, uint8 *dst, uint16 dstPitch, uint16 *w, uint16 *h, uint8 *pal, uint16 palStart, uint16 palEnd, uint8 colorBase = 0);
120 
121  void horizontalScrollUpdate(int16 xCamera);
122  void horizontalScroll(int16 scroll);
123  int16 horizontalScroll() const { return _horizontalScroll; }
124 
125  void fullscreen(bool fs) { _fullRefresh = 2; _fullscreen = fs; }
126  bool fullscreen() const { return _fullscreen; }
127 
129  void setDirtyBlock(uint16 x, uint16 y, uint16 w, uint16 h);
130 
132  void forceFullRefresh() { _fullRefresh = 2; }
133 
135  void setMouseCursor(uint8 *buf, uint16 w, uint16 h);
136 
138  void showMouseCursor(bool show);
139 
141  void initFont();
142 
144  void setText(uint16 x, uint16 y, const char *text, bool outlined = true);
145 
147  void setTextCentered(uint16 y, const char *text, bool outlined = true);
148 
150  void drawTexts();
151 
153  void clearTexts(uint16 y1, uint16 y2);
154 
155  void setupInkColors();
156 
157  uint8 getInkColor(InkColor color) const { return _inkColors[color]; }
158 
160  void textCurrentColor(uint8 color) { _curTextColor = color; }
161 
163  void textColor(uint16 y, uint8 color) { _texts[y].color = color; }
164 
166  void setFocusRect(const Common::Rect& rect);
167 
168  int textCenterX(const char *text) const;
169  uint16 textWidth(const char *text) const;
170  uint16 textWidth(const char *text, uint16 len) const;
171  void drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr);
172  void drawText(uint16 x, uint16 y, uint8 color, const char *text, bool outlined = true);
173  void drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col);
174 
175  void shake(bool reset);
176 
177  void blankScreen();
178  void blankScreenEffect1();
179  void blankScreenEffect2();
180  void blankScreenEffect3();
181 
182 private:
183 
184  enum {
185  FADE_SPEED = 16,
186  D_BLOCK_W = 8,
187  D_BLOCK_H = 8
188  };
189 
190  enum BufferDimension {
191  BACKDROP_W = 640,
192  BACKDROP_H = 200,
193  SCREEN_W = 320,
194  SCREEN_H = 200,
195  PANEL_W = 320,
196  PANEL_H = 50
197  };
198 
199  struct {
200  uint8 *room;
201  uint8 *screen;
202  uint8 *panel;
203  int dirtyMin, dirtyMax;
204  bool scrollable;
205  } _pal;
206 
207  struct Dynalum {
208  bool valid;
209  uint8 *mskBuf;
210  uint32 mskSize;
211  int8 *lumBuf;
212  uint32 lumSize;
213  uint8 prevColMask;
214 
215  void clear() {
216  valid = false;
217  mskBuf = nullptr;
218  mskSize = 0;
219  lumBuf = nullptr;
220  lumSize = 0;
221  prevColMask = 0;
222  }
223  };
224 
225  struct TextSlot {
226  uint16 x;
227  uint8 color;
228  Common::String text;
229  bool outlined;
230 
231  void clear() {
232  x = 0;
233  color = 0;
234  text = "";
235  outlined = false;
236  }
237  };
238 
239  uint8 *_screenBuf;
240  uint8 *_panelBuf;
241  uint8 *_backdropBuf;
242 
243  uint8 _fullRefresh;
244  uint8 *_dirtyBlocks;
245  uint16 _dirtyBlocksWidth, _dirtyBlocksHeight;
246 
247  bool _fullscreen;
248 
249  uint16 _horizontalScroll;
250  uint16 _bdWidth, _bdHeight;
251 
252  const char *_imageExt;
253 
255  TextSlot _texts[GAME_SCREEN_HEIGHT];
256 
258  uint8 _curTextColor;
259 
261  uint8 _charWidth[256];
262 
263  uint8 _inkColors[INK_COUNT];
264 
266  Dynalum _dynalum;
267  OSystem *_system;
268  QueenEngine *_vm;
269 
270  const uint8 *_font;
271 
272  static const uint8 _fontRegular[];
273  static const uint8 _fontHebrew[];
274  static const uint8 _fontHebrewAdvBrew[];
275  static const uint8 _fontRussian[];
276  static const uint8 _fontGreek[];
277  static const uint8 _palJoeClothes[];
278  static const uint8 _palJoeDress[];
279 };
280 
281 
282 } // End of namespace Queen
283 
284 #endif
void textCurrentColor(uint8 color)
change the current text color
Definition: display.h:160
Definition: str.h:59
void textColor(uint16 y, uint8 color)
change the text color for the specified texts list entry
Definition: display.h:163
Definition: queen.h:62
Definition: random.h:44
Definition: rect.h:144
Definition: display.h:40
Definition: bankman.h:28
Definition: algorithm.h:29
void palSetAllDirty()
mark all palette entries as dirty
Definition: display.h:91
signed char * fill(signed char *first, signed char *last, Value val)
Definition: algorithm.h:168
void forceFullRefresh()
force a full refresh (bypassing the dirtyblocks rendering), on next screen update ...
Definition: display.h:132
Definition: system.h:161