25#include "common/serializer.h"
26#include "graphics/font.h"
27#include "mm/shared/utils/xeen_font.h"
28#include "mm/xeen/sprites.h"
29#include "mm/mm1/data/bestiary.h"
30#include "mm/mm1/data/game_state.h"
31#include "mm/mm1/data/items.h"
32#include "mm/mm1/data/monsters.h"
33#include "mm/mm1/data/roster.h"
34#include "mm/mm1/data/treasure.h"
35#include "mm/mm1/gfx/bitmap_font.h"
36#include "mm/mm1/gfx/symbols.h"
37#include "mm/mm1/game/combat.h"
38#include "mm/mm1/game/encounter.h"
39#include "mm/mm1/maps/maps.h"
51 Maps::TownId _startingTown = Maps::SORPIGAL;
54 bool _heardRumor =
false;
61 int _nonCombatEffectCtr = 0, _combatEffectCtr = 0;
62 bool _minimapOn =
true;
67 bool _intangible =
false;
68 bool _encountersOn =
true;
69 bool _allSpells =
false;
95 bool load(
bool isEnhanced);
Definition: serializer.h:80
Definition: managed_surface.h:51
Definition: bestiary.h:35
Definition: encounter.h:41
Definition: bitmap_font.h:35
bool load(bool isEnhanced)
void synchronize(Common::Serializer &s)
Definition: monsters.h:112
Definition: treasure.h:38
Definition: xeen_font.h:35
Definition: detection.h:27
Definition: character.h:432
Definition: game_state.h:40