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int | dofile (const char *filename) |
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virtual bool | findCostume (lua_Object costumeObj, Actor *actor, Costume **costume) |
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virtual Common::String | parseMsgText (const char *msg, char *msgId) |
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virtual void | parseSayLineTable (lua_Object paramObj, bool *background, int *vol, int *pan, float *x, float *y) |
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virtual void | setTextObjectParams (TextObjectCommon *textObject, lua_Object tableObj) |
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void | update (int frameTime, int movieTime) |
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void | setFrameTime (float frameTime) |
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void | setMovieTime (float movieTime) |
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virtual void | registerLua () |
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virtual void | registerOpcodes () |
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virtual void | loadSystemScript () |
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virtual void | boot () |
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virtual void | postRestoreHandle () |
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virtual void | forceDemo () |
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bool | callback (const char *name) |
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bool | callback (const char *name, const LuaObjects &objects) |
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static LuaBase * | instance () |
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static void | static_dummyHandler () |
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static void | static_typeOverride () |
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static void | static_concatFallback () |
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bool | getbool (int num) |
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void | pushbool (bool val) |
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void | pushobject (const PoolObjectBase *o) |
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int | getobject (lua_Object obj) |
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Actor * | getactor (lua_Object obj) |
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Bitmap * | getbitmap (lua_Object obj) |
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TextObject * | gettextobject (lua_Object obj) |
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Font * | getfont (lua_Object obj) |
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Color | getcolor (lua_Object obj) |
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PrimitiveObject * | getprimitive (lua_Object obj) |
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ObjectState * | getobjectstate (lua_Object obj) |
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virtual void | dummyHandler () |
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virtual void | typeOverride () |
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virtual void | concatFallback () |
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◆ callback() [1/2]
bool Grim::LuaBase::callback |
( |
const char * |
name | ) |
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Call a Lua function in the system table.
- Parameters
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name | The name of the function. |
◆ callback() [2/2]
bool Grim::LuaBase::callback |
( |
const char * |
name, |
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const LuaObjects & |
objects |
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) |
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Call a Lua function in the system table passing the specified arguments.
- Parameters
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name | The name of the function; |
objects | The arguments to be passed to the function. |
The documentation for this class was generated from the following file: