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| TurnDepthPreChange (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, byte &flag, int upDepth=-1, int leftDepth=-1, int rightDepth=-1, int downDepth=-1, int forwardDepth=-1) |
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| SceneBase (BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) |
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virtual void | preDestructor () |
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virtual int | preEnterRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | postEnterRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | preExitRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | postExitRoom (Window *viewWindow, const Location &priorLocation) |
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virtual int | mouseDown (Window *viewWindow, const Common::Point &pointLocation) |
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virtual int | mouseUp (Window *viewWindow, const Common::Point &pointLocation) |
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virtual int | mouseMove (Window *viewWindow, const Common::Point &pointLocation) |
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virtual int | onCharacter (Window *viewWindow, const Common::KeyState &character) |
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virtual int | paint (Window *viewWindow, Graphics::Surface *preBuffer) |
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virtual int | gdiPaint (Window *viewWindow) |
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virtual int | movieCallback (Window *viewWindow, VideoWindow *movie, int animationID, int status) |
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virtual int | timerCallback (Window *viewWindow) |
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virtual int | draggingItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
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virtual int | droppedItem (Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) |
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virtual int | specifyCursor (Window *viewWindow, const Common::Point &pointLocation) |
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virtual int | locateAttempted (Window *viewWindow, const Common::Point &pointLocation) |
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