22 #ifndef NEVERHOOD_MODULES_MODULE1000_H 23 #define NEVERHOOD_MODULES_MODULE1000_H 25 #include "neverhood/neverhood.h" 26 #include "neverhood/module.h" 27 #include "neverhood/scene.h" 37 uint32 _musicFileHash;
38 void createScene(
int sceneNum,
int which);
69 Sprite *_ssLadderArchPart1;
70 Sprite *_ssLadderArchPart2;
71 Sprite *_ssLadderArchPart3;
73 Sprite *_asKlaymenLadderHands;
74 Sprite *_asKlaymenPeekHand;
75 Sprite *_asOutsideDoorBackground;
78 bool _isClimbingLadder;
87 Sprite *_asKlaymenLadderHands;
89 int _paletteAreaStatus;
92 void updatePaletteArea();
100 void drawTextToBackground();
101 uint32 getTextIndex();
102 uint32 getTextIndex1();
103 uint32 getKloggsTextIndex();
104 uint32 getTextIndex3(uint32 usefulHint);
Definition: background.h:30
Definition: module1000.h:83
Definition: neverhood.h:60
Definition: module1000.h:55
Definition: module1000.h:31
Definition: module1000.h:42
Definition: module1000.h:95