ScummVM API documentation
module1500.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 // TODO: I couldn't come up with a better name than 'Module' so far
23 
24 #ifndef NEVERHOOD_MODULES_MODULE1500_H
25 #define NEVERHOOD_MODULES_MODULE1500_H
26 
27 #include "neverhood/neverhood.h"
28 #include "neverhood/module.h"
29 #include "neverhood/scene.h"
30 #include "neverhood/smackerscene.h"
31 
32 namespace Neverhood {
33 
34 class Module1500 : public Module {
35 public:
36  Module1500(NeverhoodEngine *vm, Module *parentModule, int which);
37 protected:
38  int _sceneNum;
39  void createScene(int sceneNum, int which);
40  void updateScene();
41 };
42 
43 class Scene1501 : public Scene {
44 public:
45  Scene1501(NeverhoodEngine *vm, Module *parentModule, uint32 backgroundFileHash, uint32 soundFileHash, int countdown2, int countdown3);
46 protected:
47  int _countdown1;
48  int _countdown2;
49  int _countdown3;
50  bool _skip;
51  void update();
52  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
53 };
54 
55 } // End of namespace Neverhood
56 
57 #endif /* NEVERHOOD_MODULES_MODULE1500_H */
Definition: background.h:30
Definition: neverhood.h:60
Definition: module1500.h:34
Definition: entity.h:42
Definition: entity.h:77
Definition: module1500.h:43
Definition: scene.h:41
Definition: module.h:45