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| Group (uint16 objectID_, uint16 flags_, const Common::Array< uint16 > objectIds_, const Math::Vector3d offset1_, const Math::Vector3d offset2_, const Common::Array< AnimationOpcode *> operations) |
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void | linkObject (Object *obj) |
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void | assemble (int index) |
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void | step () |
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void | run () |
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void | run (int index) |
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void | reset () |
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void | start () |
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bool | collides (const Math::AABB &aabb) |
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void | makePartsInvisible () |
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ObjectType | getType () override |
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bool | isDrawable () override |
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void | draw (Renderer *gfx, float offset=0.0) override |
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void | scale (int scale_) override |
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bool | isActive () |
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Object * | duplicate () override |
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uint16 | getObjectID () |
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uint16 | getObjectFlags () |
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bool | isGeometric () |
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void | setObjectFlags (uint32 flags_) |
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Math::Vector3d | getOrigin () |
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virtual void | setOrigin (Math::Vector3d origin_) |
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Math::Vector3d | getSize () |
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virtual bool | isPlanar () |
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bool | isInvisible () |
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void | makeInvisible () |
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void | makeVisible () |
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bool | isInitiallyInvisible () |
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void | makeInitiallyInvisible () |
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void | makeInitiallyVisible () |
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bool | isDestroyed () |
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void | destroy () |
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void | restore () |
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void | toggleVisibility () |
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Common::Array< Object * > | _objects |
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Common::Array< Math::Vector3d > | _origins |
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Math::Vector3d | _offset1 |
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Math::Vector3d | _offset2 |
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Common::Array< AnimationOpcode * > | _operations |
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Common::Array< uint16 > | _objectIds |
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int | _scale |
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int | _step |
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bool | _active |
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uint16 | _flags |
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ObjectType | _type |
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uint16 | _objectID |
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Math::Vector3d | _origin |
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Math::Vector3d | _size |
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Math::Vector3d | _rotation |
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Math::AABB | _boundingBox |
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Object * | _partOfGroup = nullptr |
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The documentation for this class was generated from the following file: