Associate 3d models from body hqr with animations from anim.hqr for the game characters. More...
#include <entity.h>
Public Member Functions | |
bool | loadFromStream (Common::SeekableReadStream &stream, bool lba1) override |
const Common::Array< EntityAnim::Action > * | getActions (AnimationTypes animation) const |
const EntityBody * | getEntityBody (const int index) const |
BodyData & | getBody (int index) |
int32 | getAnimIndex (AnimationTypes animation) const |
const Common::Array< EntityBody > & | getBodies () const |
const Common::Array< EntityAnim > & | getAnimations () const |
Common::Array< EntityBody > & | getBodies () |
Common::Array< EntityAnim > & | getAnimations () |
Public Member Functions inherited from TwinE::Parser | |
bool | loadFromBuffer (const uint8 *buf, uint32 size, bool lba1) |
bool | loadFromHQR (const char *name, int index, bool lba1) |
int | hqrIndex () const |
bool | loadFromHQR (const TwineResource &resource, bool lba1) |
Protected Member Functions | |
void | reset () override |
Additional Inherited Members | |
Protected Attributes inherited from TwinE::Parser | |
int | _hqrIndex = -1 |
Associate 3d models from body hqr with animations from anim.hqr for the game characters.