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| CharsetRendererNES (ScummEngine *vm) |
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void | setCurID (int32 id) override |
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void | printChar (int chr, bool ignoreCharsetMask) override |
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void | drawChar (int chr, Graphics::Surface &s, int x, int y) override |
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int | getFontHeight () const override |
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int | getCharWidth (uint16 chr) const override |
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| CharsetRendererCommon (ScummEngine *vm) |
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| CharsetRenderer (ScummEngine *vm) |
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virtual int | getStringWidth (int arg, const byte *text) |
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void | addLinebreaks (int a, byte *str, int pos, int maxwidth) |
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void | translateColor () |
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int | getCurID () |
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virtual int | getCharHeight (uint16 chr) const |
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virtual void | setColor (byte color, bool shadowModeSpecialFlag=false) |
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virtual byte | getColor () |
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void | saveLoadWithSerializer (Common::Serializer &ser) |
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void | drawBits1 (Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height) |
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byte * | _trTable = nullptr |
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const byte * | _fontPtr |
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int | _bitsPerPixel |
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int | _fontHeight |
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int | _numChars |
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byte | _shadowColor |
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ShadowType | _shadowType |
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byte | _color |
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ScummEngine * | _vm |
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int32 | _curId |
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enum | ShadowType { kNoShadowType,
kNormalShadowType,
kHorizontalShadowType,
kOutlineShadowType
} |
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Common::Rect | _str |
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int | _top |
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int | _left |
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int | _startLeft |
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int | _right |
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bool | _center |
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bool | _hasMask |
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VirtScreenNumber | _textScreenID |
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bool | _blitAlso |
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bool | _firstChar |
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bool | _disableOffsX |
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The documentation for this class was generated from the following file: