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| World (MacVentureEngine *engine, Common::MacResManager *resMan) |
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void | startNewGame () |
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void | setObjAttr (ObjID objID, uint32 attrID, Attribute value) |
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void | setGlobal (uint32 attrID, Attribute value) |
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void | updateObj (ObjID objID) |
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void | captureChildren (ObjID objID) |
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void | releaseChildren (ObjID objID) |
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uint32 | getObjAttr (ObjID objID, uint32 attrID) |
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Attribute | getGlobal (uint32 attrID) |
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Common::String | getText (ObjID objID, ObjID source, ObjID target) |
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bool | isObjActive (ObjID objID) |
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ObjID | getAncestor (ObjID objID) |
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Common::Array< ObjID > | getFamily (ObjID objID, bool recursive) |
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Common::Array< ObjID > | getChildren (ObjID objID, bool recursive) |
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void | loadGameFrom (Common::InSaveFile *file) |
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void | saveGameInto (Common::OutSaveFile *file) |
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The documentation for this class was generated from the following file: