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| Cursor (Myst3Engine *vm) |
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void | changeCursor (uint32 index) |
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bool | isPositionLocked () |
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void | lockPosition (bool lock) |
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Common::Point | getPosition (bool scaled=true) |
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void | updatePosition (const Common::Point &mouse) |
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void | getDirection (float &pitch, float &heading) |
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void | draw () override |
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void | setVisible (bool show) |
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bool | isVisible () |
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virtual void | drawOverlay () |
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bool | isConstrainedToWindow () const |
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bool | is3D () const |
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bool | isScaled () const |
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bool | _isConstrainedToWindow |
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bool | _is3D |
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bool | _scaled |
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◆ getPosition()
Get the mouse cursor position
By default it is in 640x480 equivalent coordinates
- Parameters
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scaled | When false the position is in actual game screen coordinates. |
- Returns
The documentation for this class was generated from the following file: