ScummVM API documentation
gameui.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1995 Presto Studios, Inc.
9  *
10  * This program is free software: you can redistribute it and/or modify
11  * it under the terms of the GNU General Public License as published by
12  * the Free Software Foundation, either version 3 of the License, or
13  * (at your option) any later version.
14 
15  * This program is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
18  * GNU General Public License for more details.
19 
20  * You should have received a copy of the GNU General Public License
21  * along with this program. If not, see <http://www.gnu.org/licenses/>.
22  *
23  */
24 
25 #ifndef BURIED_GAMEUI_H
26 #define BURIED_GAMEUI_H
27 
28 #include "buried/navdata.h"
29 #include "buried/window.h"
30 
31 namespace Graphics {
32 struct Surface;
33 }
34 
35 namespace Buried {
36 
37 class BioChipRightWindow;
38 class InventoryWindow;
39 class LiveTextWindow;
40 class NavArrowWindow;
41 class SceneViewWindow;
42 
43 class GameUIWindow : public Window {
44 public:
45  GameUIWindow(BuriedEngine *vm, Window *parent);
46  ~GameUIWindow();
47 
48  bool startNewGame(bool walkthrough = false);
49  bool startNewGameIntro(bool walkthrough = false);
50  bool startNewGame(const Location &startingLocation);
51  // startNewGame(continue data, location struct);
52  bool changeCurrentDate(int timeZoneID);
53  bool flashWarningLight();
54  bool setWarningState(bool newState);
55 
56  void onPaint();
57  void onEnable(bool enable);
58  void onKeyUp(const Common::KeyState &key, uint flags);
59 
60  NavArrowWindow *_navArrowWindow;
61  LiveTextWindow *_liveTextWindow;
62  SceneViewWindow *_sceneViewWindow;
63  InventoryWindow *_inventoryWindow;
64  BioChipRightWindow *_bioChipRightWindow;
65 
66 private:
67  int _currentDateDisplay;
68  bool _warningLightDisplayed;
69  bool _doNotDraw;
70 };
71 
72 } // End of namespace Buried
73 
74 #endif
Definition: window.h:37
Definition: livetext.h:38
Definition: gameui.h:43
Definition: buried.h:67
Definition: agent_evaluation.h:31
Definition: formatinfo.h:28
Definition: biochip_right.h:47
Definition: navdata.h:32
Definition: navarrow.h:38
Definition: keyboard.h:294
Definition: inventory_window.h:44
Definition: scene_view.h:54