ScummVM API documentation
scenery.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  *
21  * This file is dual-licensed.
22  * In addition to the GPLv3 license mentioned above, this code is also
23  * licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
24  * full text of the license.
25  *
26  */
27 
28 #ifndef GOB_SCENERY_H
29 #define GOB_SCENERY_H
30 
31 namespace Gob {
32 
33 class Scenery {
34 public:
35 
36 #include "common/pack-start.h" // START STRUCT PACKING
37 
38  struct PieceDesc {
39  int16 left;
40  int16 right;
41  int16 top;
42  int16 bottom;
43  } PACKED_STRUCT;
44 
45  struct StaticPlane {
46  uint8 pictIndex;
47  uint8 pieceIndex;
48  uint8 drawOrder;
49  int16 destX;
50  int16 destY;
51  int8 transp;
52  } PACKED_STRUCT;
53 
54  struct StaticLayer {
55  int16 backResId;
56  int16 planeCount;
57  StaticPlane *planes;
58  } PACKED_STRUCT;
59 
60  // Animations
61 
62  struct AnimFramePiece {
63  byte pictIndex;
64  byte pieceIndex;
65  int8 destX;
66  int8 destY;
67  int8 notFinal;
68  } PACKED_STRUCT;
69 
70  struct AnimLayer {
71  int16 unknown0;
72  int16 posX;
73  int16 posY;
74  int16 animDeltaX;
75  int16 animDeltaY;
76  int8 transp;
77  int16 framesCount;
78  AnimFramePiece *frames;
79  } PACKED_STRUCT;
80 
81 #include "common/pack-end.h" // END STRUCT PACKING
82 
83  struct Static {
84  int16 layersCount;
85  StaticLayer *layers;
86  PieceDesc **pieces;
87  uint32 *piecesCount;
88  Static() : layersCount(0), layers(0), pieces(0), piecesCount(0) {}
89  };
90 
91  struct Animation {
92  int16 layersCount;
93  AnimLayer *layers;
94  PieceDesc **pieces;
95  uint32 *piecesCount;
96  Animation() : layersCount(0), layers(0), pieces(0), piecesCount(0) {}
97  };
98 
99  int16 _curStatic;
100  int16 _curStaticLayer;
101 
102  int16 _maxDrawOrder;
103 
104  int16 _toRedrawLeft;
105  int16 _toRedrawRight;
106  int16 _toRedrawTop;
107  int16 _toRedrawBottom;
108 
109  int16 _animTop;
110  int16 _animLeft;
111  int16 _animBottom;
112  int16 _animRight;
113 
114  int16 *_pCaptureCounter;
115 
116  void init();
117  int16 loadStatic(char search);
118  void freeStatic(int16 index);
119  void renderStatic(int16 scenery, int16 layer);
120  void updateStatic(int16 orderFrom);
121  void freeAnim(int16 index);
122  void updateAnim(int16 layer, int16 frame, int16 animation,
123  int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
124  void updateAnimObjectVideo(int16 layer, int16 frame, int16 animation,
125  int16 flags, int16 drawDeltaX, int16 drawDeltaY, char doDraw);
126 
127  void writeAnimLayerInfo(uint16 index, uint16 layer,
128  int16 varDX, int16 varDY, int16 varUnk0, int16 varFrames);
129  int16 getStaticLayersCount(uint16 index);
130  int16 getAnimLayersCount(uint16 index);
131  StaticLayer *getStaticLayer(uint16 index, uint16 layer);
132  AnimLayer *getAnimLayer(uint16 index, uint16 layer);
133 
134  virtual int16 loadAnim(char search);
135 
136  Scenery(GobEngine *vm);
137  virtual ~Scenery();
138 
139 protected:
140  char _spriteRefs[20];
141  int16 _spriteResId[20];
142 
143  int16 _staticPictCount[10];
144  int16 _staticResId[10];
145 
146  int16 _animPictCount[10];
147  int16 _animResId[10];
148 
149  char _staticPictToSprite[70];
150  char _animPictToSprite[70];
151 
152  Static _statics[10];
153  Animation _animations[10];
154 
155  GobEngine *_vm;
156 
157  void loadPieces(int16 pictDescId, PieceDesc *&pieceDesc, uint32 &piecesCount);
158 
159  void updateStatic(int16 orderFrom, byte index, byte layer);
160 };
161 
162 class Scenery_v1 : public Scenery {
163 public:
164  int16 loadAnim(char search) override;
165 
166  Scenery_v1(GobEngine *vm);
167  ~Scenery_v1() override {}
168 };
169 
170 class Scenery_v2 : public Scenery_v1 {
171 public:
172  int16 loadAnim(char search) override;
173 
174  Scenery_v2(GobEngine *vm);
175  ~Scenery_v2() override {}
176 };
177 
178 } // End of namespace Gob
179 
180 #endif // GOB_SCENERY_H
Definition: scenery.h:62
Definition: gob.h:156
Definition: scenery.h:83
Definition: scenery.h:70
Definition: scenery.h:54
Definition: scenery.h:45
Definition: anifile.h:40
Definition: scenery.h:33
Definition: scenery.h:38
Definition: scenery.h:162
Definition: scenery.h:91
Definition: scenery.h:170