ScummVM API documentation
followpath.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef STARK_MOVEMENT_FOLLOW_PATH_H
23 #define STARK_MOVEMENT_FOLLOW_PATH_H
24 
25 #include "engines/stark/movement/movement.h"
26 
27 namespace Stark {
28 
29 namespace Resources {
30 class Anim;
31 class Path;
32 }
33 
39 class FollowPath : public Movement {
40 public:
42  virtual ~FollowPath();
43 
44  // Movement API
45  void start() override;
46  void onGameLoop() override;
47  void stop(bool force = false) override;
48  uint32 getType() const override;
49  void saveLoad(ResourceSerializer *serializer) override;
50 
52  void setPath(Resources::Path *path);
53 
55  void setSpeed(float speed);
56 
58  void setAnim(Resources::Anim *anim);
59 
60 private:
61  void changeItemAnim();
62  void updateItemPosition(uint currentEdge, float positionInEdge) const;
63  bool is3D() const;
64 
65  Resources::Path *_path;
66  float _speed;
67 
68  float _position;
69  bool _previouslyEnabled;
70 
71  Resources::Anim *_anim;
72 };
73 
74 } // End of namespace Stark
75 
76 #endif // STARK_MOVEMENT_FOLLOW_PATH_H
Definition: path.h:45
Definition: anim.h:58
Definition: item.h:139
Definition: followpath.h:39
Path
Definition: game.h:75
Definition: console.h:27
Definition: movement.h:38
Definition: stateprovider.h:51