ScummVM API documentation
followpath.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_MOVEMENT_FOLLOW_PATH_H
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#define STARK_MOVEMENT_FOLLOW_PATH_H
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#include "engines/stark/movement/movement.h"
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namespace
Stark
{
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namespace
Resources {
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class
Anim;
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class
Path
;
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}
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class
FollowPath
:
public
Movement
{
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public
:
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FollowPath
(
Resources::ItemVisual
*item);
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virtual
~
FollowPath
();
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// Movement API
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void
start()
override
;
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void
onGameLoop()
override
;
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void
stop(
bool
force =
false
)
override
;
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uint32 getType()
const override
;
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void
saveLoad(
ResourceSerializer
*serializer)
override
;
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void
setPath(
Resources::Path
*path);
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void
setSpeed(
float
speed);
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void
setAnim(
Resources::Anim
*anim);
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private
:
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void
changeItemAnim();
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void
updateItemPosition(uint currentEdge,
float
positionInEdge)
const
;
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bool
is3D()
const
;
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Resources::Path
*_path;
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float
_speed;
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float
_position;
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bool
_previouslyEnabled;
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Resources::Anim
*_anim;
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};
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}
// End of namespace Stark
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#endif // STARK_MOVEMENT_FOLLOW_PATH_H
Stark::Resources::Path
Definition:
path.h:45
Stark::Resources::Anim
Definition:
anim.h:58
Stark::Resources::ItemVisual
Definition:
item.h:139
Stark::FollowPath
Definition:
followpath.h:39
Hugo::Path
Path
Definition:
game.h:75
Stark
Definition:
console.h:27
Stark::Movement
Definition:
movement.h:38
Stark::ResourceSerializer
Definition:
stateprovider.h:51
engines
stark
movement
followpath.h
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