#include <anim.h>
Public Member Functions | |
Anim (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | readData (Formats::XRCReadStream *stream) override |
uint32 | getCurrentFrame () |
virtual void | selectFrame (uint32 frameIndex) |
virtual Visual * | getVisual ()=0 |
virtual void | applyToItem (Item *item) |
virtual void | removeFromItem (Item *item) |
bool | isInUse () const |
uint32 | getActivity () const |
virtual int | getPointHotspotIndex (const Common::Point &point) const |
virtual Common::Point | getHotspotPosition (uint index) const |
virtual void | playAsAction (ItemVisual *item) |
virtual bool | isAtTime (uint32 time) const |
virtual uint32 | getMovementSpeed () const |
virtual uint32 | getIdleActionFrequency () const |
virtual void | shouldResetItem (bool resetItem) |
virtual void | resetItem () |
virtual bool | isDone () const |
Public Member Functions inherited from Stark::Resources::Object | |
Type | getType () const |
byte | getSubType () const |
uint16 | getIndex () const |
Common::String | getIndexAsString () const |
Common::String | getName () const |
virtual void | saveLoad (ResourceSerializer *serializer) |
virtual void | saveLoadCurrent (ResourceSerializer *serializer) |
virtual void | onPostRead () |
virtual void | onAllLoaded () |
virtual void | onEnterLocation () |
virtual void | onGameLoop () |
virtual void | onEnginePause (bool pause) |
virtual void | onExitLocation () |
virtual void | onPreDestroy () |
template<class T > | |
T * | findParent () |
Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
template<class T > | |
T * | findChild (bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
template<class T > | |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
template<class T > | |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildren (int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
void | addChild (Object *child) |
virtual void | print (uint depth=0) |
template<> | |
Object * | cast (Object *resource) |
template<> | |
Object * | findParent () |
template<> | |
Common::Array< Object * > | listChildren (int subType) const |
Static Public Member Functions | |
static Object * | construct (Object *parent, byte subType, uint16 index, const Common::String &name) |
Static Public Member Functions inherited from Stark::Resources::Object | |
template<class T > | |
static T * | cast (Object *resource) |
Static Public Attributes | |
static const Type::ResourceType | TYPE = Type::kAnim |
Protected Member Functions | |
void | printData () override |
Protected Member Functions inherited from Stark::Resources::Object | |
Object (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | printWithDepth (uint depth, const Common::String &string) const |
void | printDescription (uint depth) const |
Protected Attributes | |
uint32 | _activity |
uint32 | _currentFrame |
uint32 | _numFrames |
int32 | _refCount |
Protected Attributes inherited from Stark::Resources::Object | |
Type | _type |
byte | _subType |
uint16 | _index |
Common::String | _name |
Object * | _parent |
Common::Array< Object * > | _children |
Animation base class
Animations provide a time dependent visual state to Items
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static |
Anim factory
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overridevirtual |
Deserialize the resource static data and initial state.
Reimplemented from Stark::Resources::Object.
Reimplemented in Stark::Resources::AnimSkeleton, Stark::Resources::AnimVideo, Stark::Resources::AnimProp, and Stark::Resources::AnimImages.
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inline |
Get current displayed frame
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virtual |
Sets the animation frame to be displayed
Reimplemented in Stark::Resources::AnimImages.
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pure virtual |
Obtain the Visual to be used to render the animation
Implemented in Stark::Resources::AnimSkeleton, Stark::Resources::AnimVideo, Stark::Resources::AnimProp, and Stark::Resources::AnimImages.
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virtual |
Associate the animation to an Item
Reimplemented in Stark::Resources::AnimSkeleton.
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virtual |
Dissociate the animation from an item
Reimplemented in Stark::Resources::AnimSkeleton.
bool Stark::Resources::Anim::isInUse | ( | ) | const |
Check is the animation is being used by an item
uint32 Stark::Resources::Anim::getActivity | ( | ) | const |
Obtain the purpose of this anim
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virtual |
Return the hotspot index for a point given in relative coordinates
Reimplemented in Stark::Resources::AnimImages.
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inlinevirtual |
Get the hotspot position for a given index of a pat-table
Reimplemented in Stark::Resources::AnimImages.
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virtual |
Play the animation as an action for an item.
This sets up a callback to the item for when the animation completes.
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimVideo.
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virtual |
Checks if the elapsed time since the animation start is greater than a specified duration
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimVideo.
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virtual |
Get the anim movement speed in units per seconds
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimProp.
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virtual |
Get the chance the animation has to play among other idle actions from the same anim hierarchy
Reimplemented in Stark::Resources::AnimSkeleton.
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virtual |
When this animation is playing as an action should a new animation be chosen for the item as soon as this one completes based on the item's activity? This is true by default, but setting it to false allows scripts to chose precisely the new animation to play, and to start it in the same frame as this one is removed.
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimVideo.
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virtual |
Remove this action animation for the item and select a new animation based on the item's current activity.
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimVideo.
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virtual |
Is this animation done playing.
Only valid for animations started with playAsAction.
Reimplemented in Stark::Resources::AnimSkeleton, and Stark::Resources::AnimVideo.