ScummVM API documentation
low_level_game_setup.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_LOWLEVELGAMESETUP_H
29#define HPL_LOWLEVELGAMESETUP_H
30
31#include "hpl1/engine/ai/AI.h"
32#include "hpl1/engine/graphics/Graphics.h"
33#include "hpl1/engine/input/Input.h"
34#include "hpl1/engine/physics/Physics.h"
35#include "hpl1/engine/resources/Resources.h"
36#include "hpl1/engine/scene/Scene.h"
37#include "hpl1/engine/sound/Sound.h"
38#include "hpl1/engine/system/System.h"
39
40namespace hpl {
41
43public:
46
47 cInput *createInput(cGraphics *graphics);
48 cSystem *createSystem();
49 cGraphics *createGraphics();
50 cResources *createResources(cGraphics *graphics);
51 cScene *createScene(cGraphics *graphics, cResources *resources, cSound *sound,
52 cPhysics *physics, cSystem *system, cAI *ai);
53 cSound *createSound();
54 cPhysics *createPhysics();
55 cAI *createAi();
56
57private:
58 LowLevelSystem *_lowLevelSystem;
59 iLowLevelGraphics *_lowLevelGraphics;
60 LowLevelInput *_lowLevelInput;
61 LowLevelResources *_lowLevelResources;
62 iLowLevelSound *_lowLevelSound;
63 iLowLevelPhysics *_lowLevelPhysics;
64};
65
66} // namespace hpl
67
68#endif // HPL_LOWLEVELGAMESETUP_H
Definition: low_level_game_setup.h:42
Definition: LowLevelInput.h:40
Definition: low_level_resources.h:40
Definition: low_level_system.h:95
Definition: AI.h:40
Definition: Graphics.h:46
Definition: Input.h:55
Definition: Physics.h:67
Definition: Resources.h:160
Definition: Scene.h:61
Definition: Sound.h:40
Definition: System.h:36
Definition: LowLevelGraphics.h:200
Definition: LowLevelPhysics.h:38
Definition: LowLevelSound.h:45