ScummVM API documentation
xanimation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_ANIMATION_H
29 #define WINTERMUTE_ANIMATION_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/coll_templ.h"
33 
34 #include "math/quat.h"
35 #include "math/vector3d.h"
36 
37 namespace Wintermute {
38 
39 class FrameNode;
40 class AnimationSet;
41 class XFileData;
42 struct XAnimationKeyObject;
43 struct XAnimationOptionsObject;
44 
45 class Animation : public BaseClass {
46 public:
47  Animation(BaseGame *inGame);
48  virtual ~Animation();
49 
50  bool load(XFileData *xobj, AnimationSet *parentAnimSet);
51 
52  bool findBone(FrameNode *rootFrame);
53  bool update(int slot, uint32 localTime, float animLerpValue);
54 
55  int getFrameTime();
56  uint32 getTotalTime();
57 
58  // data types
59 protected:
60  struct BonePositionKey {
61  uint32 _time;
62  Math::Vector3d _pos;
63  };
64 
65  struct BoneScaleKey {
66  uint32 _time;
67  Math::Vector3d _scale;
68  };
69 
70  struct BoneRotationKey {
71  uint32 _time;
72  Math::Quaternion _rotation;
73  };
74 
75 protected:
76  Common::String _targetName;
77  FrameNode *_targetFrame;
78 
81  BaseArray<BoneScaleKey *> _scaleKeys;
82 
83 private:
84  bool loadAnimationKeyData(XAnimationKeyObject *animationKey);
85  bool loadAnimationOptionData(XAnimationOptionsObject *animationSet, AnimationSet *parentAnimSet);
86 };
87 
88 } // namespace Wintermute
89 
90 #endif
Definition: xanimation.h:65
Definition: base_game.h:75
Definition: str.h:59
Definition: xfile_loader.h:228
Definition: xanimation.h:70
Definition: xanimation_set.h:42
Definition: xanimation.h:60
Definition: coll_templ.h:63
Definition: xanimation.h:45
Definition: xframe_node.h:46
Definition: base.h:43
Definition: xfile_loader.h:452
Definition: achievements_tables.h:27
Definition: xfile_loader.h:238