ScummVM API documentation
xanimation.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This file is based on WME.
24 * http://dead-code.org/redir.php?target=wme
25 * Copyright (c) 2003-2013 Jan Nedoma and contributors
26 */
27
28#ifndef WINTERMUTE_ANIMATION_H
29#define WINTERMUTE_ANIMATION_H
30
31#include "engines/wintermute/base/base.h"
32#include "engines/wintermute/coll_templ.h"
33
34namespace Wintermute {
35
36class FrameNode;
37class AnimationSet;
38class XFileData;
39struct XAnimationKeyObject;
40struct XAnimationOptionsObject;
41
42class Animation : public BaseClass {
43public:
44 Animation(BaseGame *inGame);
45 virtual ~Animation();
46
47 bool load(XFileData *xobj, AnimationSet *parentAnimSet);
48
49 bool findBone(FrameNode *rootFrame);
50 bool update(int slot, uint32 localTime, float animLerpValue);
51
52 int getFrameTime();
53 uint32 getTotalTime();
54
55 // data types
56protected:
58 uint32 _time;
59 DXVector3 _pos;
60 };
61
62 struct BoneScaleKey {
63 uint32 _time;
64 DXVector3 _scale;
65 };
66
68 uint32 _time;
69 DXQuaternion _rotation;
70 };
71
72protected:
73 Common::String _targetName;
74 FrameNode *_targetFrame;
75
79
80private:
81 bool loadAnimationKeyData(XAnimationKeyObject *animationKey);
82 bool loadAnimationOptionData(XAnimationOptionsObject *animationSet, AnimationSet *parentAnimSet);
83};
84
85} // namespace Wintermute
86
87#endif
Definition: str.h:59
Definition: xanimation.h:42
Definition: xanimation_set.h:42
Definition: coll_templ.h:345
Definition: base.h:43
Definition: base_game.h:79
Definition: xframe_node.h:44
Definition: xfile_loader.h:459
Definition: xanimation.h:57
Definition: xanimation.h:67
Definition: xanimation.h:62
Definition: xmath.h:115
Definition: xmath.h:72
Definition: xfile_loader.h:235
Definition: xfile_loader.h:245