ScummVM API documentation
xanimation.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME.
24  * http://dead-code.org/redir.php?target=wme
25  * Copyright (c) 2003-2013 Jan Nedoma and contributors
26  */
27 
28 #ifndef WINTERMUTE_ANIMATION_H
29 #define WINTERMUTE_ANIMATION_H
30 
31 #include "engines/wintermute/base/base.h"
32 #include "engines/wintermute/coll_templ.h"
33 
34 namespace Wintermute {
35 
36 class FrameNode;
37 class AnimationSet;
38 class XFileData;
39 struct XAnimationKeyObject;
40 struct XAnimationOptionsObject;
41 
42 class Animation : public BaseClass {
43 public:
44  Animation(BaseGame *inGame);
45  virtual ~Animation();
46 
47  bool load(XFileData *xobj, AnimationSet *parentAnimSet);
48 
49  bool findBone(FrameNode *rootFrame);
50  bool update(int slot, uint32 localTime, float animLerpValue);
51 
52  int getFrameTime();
53  uint32 getTotalTime();
54 
55  // data types
56 protected:
57  struct BonePositionKey {
58  uint32 _time;
59  DXVector3 _pos;
60  };
61 
62  struct BoneScaleKey {
63  uint32 _time;
64  DXVector3 _scale;
65  };
66 
67  struct BoneRotationKey {
68  uint32 _time;
69  DXQuaternion _rotation;
70  };
71 
72 protected:
73  Common::String _targetName;
74  FrameNode *_targetFrame;
75 
78  BaseArray<BoneScaleKey *> _scaleKeys;
79 
80 private:
81  bool loadAnimationKeyData(XAnimationKeyObject *animationKey);
82  bool loadAnimationOptionData(XAnimationOptionsObject *animationSet, AnimationSet *parentAnimSet);
83 };
84 
85 } // namespace Wintermute
86 
87 #endif
Definition: xanimation.h:62
Definition: base_game.h:76
Definition: str.h:59
Definition: xmath.h:50
Definition: xfile_loader.h:235
Definition: xanimation.h:67
Definition: xanimation_set.h:42
Definition: xanimation.h:57
Definition: coll_templ.h:63
Definition: xanimation.h:42
Definition: xframe_node.h:44
Definition: base.h:43
Definition: xmath.h:93
Definition: xfile_loader.h:459
Definition: achievements_tables.h:27
Definition: xfile_loader.h:245