60 SpriteList _spriteRegularList;
61 SpriteList _spriteStaticList;
64 void buildRegularSpriteList();
65 void buildStaticSpriteList();
66 void buildAllSpriteLists();
67 void buildSpriteListAdd(uint16 givenOrderNr,
ScreenObjEntry *screenObj, SpriteList &spriteList);
68 void freeList(SpriteList &spriteList);
69 void freeRegularSprites();
70 void freeStaticSprites();
71 void freeAllSprites();
73 void eraseSprites(SpriteList &spriteList);
74 void eraseRegularSprites();
75 void eraseStaticSprites();
78 void drawSprites(SpriteList &spriteList);
79 void drawRegularSpriteList();
80 void drawStaticSpriteList();
81 void drawAllSpriteLists();
86 void showSprites(SpriteList &spriteList);
87 void showRegularSpriteList();
88 void showStaticSpriteList();
89 void showAllSpriteLists();
91 void showObject(int16 viewNr);
97 void addToPic(int16 viewNr, int16 loopNr, int16 celNr, int16
xPos, int16
yPos, int16 priority, int16 border);
98 void addToPicDrawPriorityBox(
ScreenObjEntry *screenObj, int16 border);
ScreenObjEntry * screenObjPtr
Definition: sprite.h:36
Definition: graphics.h:58
int16 ySize
Definition: sprite.h:40
byte * backgroundBuffer
Definition: sprite.h:41
int16 xPos
Definition: sprite.h:37
int16 yPos
Definition: sprite.h:38
int16 xSize
Definition: sprite.h:39