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void | buildRegularSpriteList () |
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void | buildStaticSpriteList () |
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void | buildAllSpriteLists () |
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void | buildSpriteListAdd (uint16 givenOrderNr, ScreenObjEntry *screenObj, SpriteList &spriteList) |
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void | freeList (SpriteList &spriteList) |
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void | freeRegularSprites () |
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void | freeStaticSprites () |
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void | freeAllSprites () |
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void | eraseSprites (SpriteList &spriteList) |
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void | eraseRegularSprites () |
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void | eraseStaticSprites () |
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void | eraseSprites () |
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void | drawSprites (SpriteList &spriteList) |
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void | drawRegularSpriteList () |
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void | drawStaticSpriteList () |
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void | drawAllSpriteLists () |
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void | drawCel (ScreenObjEntry *screenObj) |
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void | showSprite (ScreenObjEntry *screenObj) |
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void | showSprites (SpriteList &spriteList) |
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void | showRegularSpriteList () |
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void | showStaticSpriteList () |
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void | showAllSpriteLists () |
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void | showObject (int16 viewNr) |
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| SpritesMgr (AgiEngine *agi, GfxMgr *gfx) |
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void | addToPic (int16 viewNr, int16 loopNr, int16 celNr, int16 xPos, int16 yPos, int16 priority, int16 border) |
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void | addToPicDrawPriorityBox (ScreenObjEntry *screenObj, int16 border) |
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The documentation for this class was generated from the following file: