|
| GroupMan (DMEngine *vm) |
|
void | initActiveGroups () |
|
uint16 | getGroupCells (Group *group, int16 mapIndex) |
|
uint16 | getGroupDirections (Group *group, int16 mapIndex) |
|
int16 | getCreatureOrdinalInCell (Group *group, uint16 cell) |
|
uint16 | getCreatureValue (uint16 groupVal, uint16 creatureIndex) |
|
void | dropGroupPossessions (int16 mapX, int16 mapY, Thing groupThing, SoundMode mode) |
|
void | dropCreatureFixedPossessions (CreatureType creatureType, int16 mapX, int16 mapY, uint16 cell, SoundMode soundMode) |
|
int16 | getDirsWhereDestIsVisibleFromSource (int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY) |
|
bool | isDestVisibleFromSource (uint16 dir, int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY) |
|
bool | groupIsDoorDestoryedByAttack (uint16 mapX, uint16 mapY, int16 attack, bool magicAttack, int16 ticks) |
|
Thing | groupGetThing (int16 mapX, int16 mapY) |
|
int16 | groupGetDamageCreatureOutcome (Group *group, uint16 creatureIndex, int16 mapX, int16 mapY, int16 damage, bool notMoving) |
|
void | groupDelete (int16 mapX, int16 mapY) |
|
void | groupDeleteEvents (int16 mapX, int16 mapY) |
|
uint16 | getGroupValueUpdatedWithCreatureValue (uint16 groupVal, uint16 creatureIndex, uint16 creatureVal) |
|
int16 | getDamageAllCreaturesOutcome (Group *group, int16 mapX, int16 mapY, int16 attack, bool notMoving) |
|
int16 | groupGetResistanceAdjustedPoisonAttack (CreatureType creatureType, int16 poisonAttack) |
|
void | processEvents29to41 (int16 eventMapX, int16 eventMapY, TimelineEventType eventType, uint16 ticks) |
|
bool | isMovementPossible (CreatureInfo *creatureInfo, int16 mapX, int16 mapY, uint16 dir, bool allowMovementOverImaginaryPitsAndFakeWalls) |
|
int16 | getDistanceBetweenSquares (int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY) |
|
int16 | groupGetDistanceToVisibleParty (Group *group, int16 creatureIndex, int16 mapX, int16 mapY) |
|
int16 | getDistanceBetweenUnblockedSquares (int16 srcMapX, int16 srcMapY, int16 destMapX, int16 destMapY, bool(GroupMan::*isBlocked)(uint16, uint16)) |
|
bool | isViewPartyBlocked (uint16 mapX, uint16 mapY) |
|
int32 | getCreatureAspectUpdateTime (ActiveGroup *activeGroup, int16 creatureIndex, bool isAttacking) |
|
void | setGroupDirection (ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, bool twoHalfSquareSizedCreatures) |
|
void | addGroupEvent (TimelineEvent *event, uint32 time) |
|
int16 | getSmelledPartyPrimaryDirOrdinal (CreatureInfo *creatureInfo, int16 mapY, int16 mapX) |
|
bool | isSmellPartyBlocked (uint16 mapX, uint16 mapY) |
|
int16 | getFirstPossibleMovementDirOrdinal (CreatureInfo *info, int16 mapX, int16 mapY, bool allowMovementOverImaginaryPitsAndFakeWalls) |
|
void | setDirGroup (ActiveGroup *activeGroup, int16 dir, int16 creatureIndex, int16 creatureSize) |
|
void | stopAttacking (ActiveGroup *group, int16 mapX, int16 mapY) |
|
bool | isArchenemyDoubleMovementPossible (CreatureInfo *info, int16 mapX, int16 mapY, uint16 dir) |
|
bool | isCreatureAttacking (Group *group, int16 mapX, int16 mapY, uint16 creatureIndex) |
|
void | setOrderedCellsToAttack (signed char *orderedCellsToAttack, int16 targetMapX, int16 targetMapY, int16 attackerMapX, int16 attackerMapY, uint16 cellSource) |
|
void | stealFromChampion (Group *group, uint16 championIndex) |
|
int16 | getChampionDamage (Group *group, uint16 champIndex) |
|
void | dropMovingCreatureFixedPossession (Thing thing, int16 mapX, int16 mapY) |
|
void | startWandering (int16 mapX, int16 mapY) |
|
void | addActiveGroup (Thing thing, int16 mapX, int16 mapY) |
|
void | removeActiveGroup (uint16 activeGroupIndex) |
|
void | removeAllActiveGroups () |
|
void | addAllActiveGroups () |
|
Thing | groupGetGenerated (CreatureType creatureType, int16 healthMultiplier, uint16 creatureCount, Direction dir, int16 mapX, int16 mapY) |
|
bool | isSquareACorridorTeleporterPitOrDoor (int16 mapX, int16 mapY) |
|
int16 | getMeleeTargetCreatureOrdinal (int16 groupX, int16 groupY, int16 partyX, int16 paryY, uint16 champCell) |
|
int16 | getMeleeActionDamage (Champion *champ, int16 champIndex, Group *group, int16 creatureIndex, int16 mapX, int16 mapY, uint16 actionHitProbability, uint16 actionDamageFactor, int16 skillIndex) |
|
void | fluxCageAction (int16 mapX, int16 mapY) |
|
uint16 | isLordChaosOnSquare (int16 mapX, int16 mapY) |
|
bool | isFluxcageOnSquare (int16 mapX, int16 mapY) |
|
void | fuseAction (uint16 mapX, uint16 mapY) |
|
void | saveActiveGroupPart (Common::OutSaveFile *file) |
|
void | loadActiveGroupPart (Common::InSaveFile *file) |
|