ScummVM API documentation
script_ext_mem_buffer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This file is based on WME Lite.
24  * http://dead-code.org/redir.php?target=wmelite
25  * Copyright (c) 2011 Jan Nedoma
26  */
27 
28 #ifndef WINTERMUTE_SXMEMBUFFER_H
29 #define WINTERMUTE_SXMEMBUFFER_H
30 
31 
32 #include "engines/wintermute/base/base_scriptable.h"
33 
34 namespace Wintermute {
35 
36 class SXMemBuffer : public BaseScriptable {
37 public:
38  int scCompare(BaseScriptable *Val) override;
39  DECLARE_PERSISTENT(SXMemBuffer, BaseScriptable)
40  ScValue *scGetProperty(const Common::String &name) override;
41  bool scSetProperty(const char *name, ScValue *value) override;
42  bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
43  const char *scToString() override;
44  SXMemBuffer(BaseGame *inGame, ScStack *stack);
45  SXMemBuffer(BaseGame *inGame, void *buffer);
46  ~SXMemBuffer() override;
47  void *scToMemBuffer() override;
48 private:
49  int32 _size;
50 
51  bool resize(int newSize);
52  void *_buffer;
53  void cleanup();
54  bool checkBounds(ScScript *script, int start, int length);
55 };
56 
57 } // End of namespace Wintermute
58 
59 #endif
Definition: script.h:44
Definition: base_game.h:75
Definition: script_value.h:42
Definition: str.h:59
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: script_ext_mem_buffer.h:36
Definition: achievements_tables.h:27