22 #ifndef WINTERMUTE_BLACKANDWHITE_H 23 #define WINTERMUTE_BLACKANDWHITE_H 25 #include "common/str.h" 27 #include "engines/wintermute/base/base_scriptable.h" 28 #include "engines/wintermute/base/gfx/base_renderer3d.h" 36 bool scSetProperty(
const char *name,
ScValue *value)
override;
38 const char *scToString()
override;
43 PostFilter _postFilterMode;
Definition: base_game.h:76
Definition: script_value.h:42
Definition: base_scriptable.h:41
Definition: script_stack.h:41
Definition: wme_blackandwhite.h:32
Definition: achievements_tables.h:27