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void | enter2Dmode () |
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void | exit2Dmode () |
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void | pushModelView () |
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void | popModelView () |
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void | setTransformMatrix (TransformMatrix which, const Matrix4x4 &matrix) |
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void | setRenderState (RenderState state, int value) |
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void | setBlendFunc (BlendFactor src, BlendFactor dst) |
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bool | error () const |
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Common::String | getErrorString () |
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void | setTexture (int stage, void *texture) |
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void | setTexture (int stage, const gTexture &texture) |
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void | setTextureWrapMode (int index, TextureWrapMode mode) |
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void | drawPrimitives (PrimitiveType primitiveType, Vertex *vertices, int numPrimitives) |
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void | drawIndexedPrimitivesVBO (PrimitiveType primitiveType, int VBO, int firstVertex, int numVertices, uint16 *faces, uint32 numFaces) |
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void | drawIndexedPrimitivesVBO (PrimitiveType primitiveType, Common::SharedPtr< VertexBuffer > VBO, int firstVertex, int numVertices, Common::Array< uint16 > faces, uint32 numFaces) |
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void | drawIndexedPrimitivesVBO (PrimitiveType primitiveType, gBatchBlock &bb) |
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bool | supportsMultiTexturing () const |
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The documentation for this class was generated from the following file: