#include <in_game_scene_xml_parser.h>
Public Types | |
| enum | TextNodeType { TextNodeNone, TextNodePosition, TextNodeGridSize } |
Public Types inherited from Common::XMLParser | |
| enum | ParserState { kParserNeedHeader, kParserNeedKey, kParserNeedKeyName, kParserNeedPropertyName, kParserNeedPropertyOperator, kParserNeedPropertyValue, kParserError } |
| typedef HashMap< String, XMLParser::XMLKeyLayout *, IgnoreCase_Hash, IgnoreCase_EqualTo > | ChildMap |
Public Member Functions | |
| InGameSceneXmlParser (InGameScene *scene) | |
| CUSTOM_XML_PARSER (InGameSceneXmlParser) | |
| PARSER_END () bool parserCallback_scene(ParserNode *node) | |
| bool | parserCallback_camera (ParserNode *node) |
| bool | parserCallback_pathZone (ParserNode *node) |
| bool | parserCallback_gridSize (ParserNode *node) |
| bool | parserCallback_curve (ParserNode *node) |
| bool | parserCallback_dummy (ParserNode *node) |
| bool | parserCallback_position (ParserNode *node) |
| bool | parserCallback_mask (ParserNode *node) |
| bool | parserCallback_dynamicLight (ParserNode *node) |
| bool | parserCallback_rippleMask (ParserNode *node) |
| bool | parserCallback_snowCone (ParserNode *node) |
| bool | parserCallback_shadowMask (ParserNode *node) |
| bool | parserCallback_shadowReceivingObject (ParserNode *node) |
| bool | parserCallback_zBufferObject (ParserNode *node) |
| bool | parserCallback_rObject (ParserNode *node) |
| bool | parserCallback_rBB (ParserNode *node) |
| bool | parserCallback_light (ParserNode *node) |
| bool | parserCallback_collisionSlide (ParserNode *node) |
| bool | parserCallback_coliisionSlide (ParserNode *node) |
| bool | parserCallback_noCollisionSlide (ParserNode *node) |
| bool | parserCallback_flamme (ParserNode *node) |
| bool | parserCallback_name (ParserNode *node) |
| bool | parserCallback_center (ParserNode *node) |
| bool | parserCallback_yMax (ParserNode *node) |
| bool | parserCallback_offsetMin (ParserNode *node) |
| bool | parserCallback_offsetMax (ParserNode *node) |
| virtual bool | closedKeyCallback (ParserNode *node) override |
| virtual bool | textCallback (const Common::String &val) override |
Public Member Functions inherited from Common::XMLParser | |
| XMLParser () | |
| ParserNode * | allocNode () |
| void | freeNode (ParserNode *node) |
| bool | loadFile (const Path &filename) |
| bool | loadFile (const FSNode &node) |
| bool | loadBuffer (const byte *buffer, uint32 size, DisposeAfterUse::Flag disposable=DisposeAfterUse::NO) |
| bool | loadStream (SeekableReadStream *stream, const String &name="File Stream") |
| void | close () |
| bool | parse () |
| ParserNode * | getActiveNode () |
| ParserNode * | getParentNode (ParserNode *child) |
| void | setAllowText () |
Public Attributes | |
| InGameScene * | _scene |
| TeVector2f32 | _fmzGridSize |
| TextNodeType | _textNodeType |
Public Attributes inherited from Common::XMLParser | |
| XMLKeyLayout * | _XMLkeys |
| ObjectPool< ParserNode, 8 > | _nodePool |
Additional Inherited Members | |
Protected Member Functions inherited from Tetraedge::TeXmlParser | |
| TeVector3f32 | parsePoint (const ParserNode *node) const |
| Parse a point with x/y/z attributes. | |
| bool | parseCol (const ParserNode *node, TeColor &colout) |
| double | parseDouble (const ParserNode *node, const char *attr=nullptr) const |
| int | parseUint (const ParserNode *node, const char *attr=nullptr) const |
Protected Member Functions inherited from Common::XMLParser | |
| virtual void | buildLayout ()=0 |
| virtual bool | keyCallback (ParserNode *node)=0 |
| bool | closeKey () |
| bool | parseKeyValue (String keyName) |
| bool | parseActiveKey (bool closed) |
| bool | parserError (const String &errStr) |
| bool | skipSpaces () |
| bool | skipComments () |
| virtual bool | isValidNameChar (char c) |
| bool | parseToken () |
| bool | parseIntegerKey (const char *key, int count,...) |
| bool | parseIntegerKey (const String &keyStr, int count,...) |
| bool | vparseIntegerKey (const char *key, int count, va_list args) |
| bool | parseXMLHeader (ParserNode *node) |
| virtual void | cleanup () |
| virtual bool | handleUnknownKey (ParserNode *node) |
Protected Attributes inherited from Common::XMLParser | |
| List< XMLKeyLayout * > | _layoutList |
XML Parser for in game scene files in Syberia 2. Sybeira 1 uses a binary format, see InGameScene::load.
|
overridevirtual |
The closed key callback function MAY be overloaded by inheriting classes to implement parser-specific functions.
The closedKeyCallback is issued once a key has been finished parsing, to let the parser verify that all the required subkeys, etc, were included.
Unlike the keyCallbacks(), there's just a closedKeyCallback() for all keys. Use "node->name" to distinguish between each key type.
Returns true if the key was properly closed, false otherwise. By default, all keys are properly closed.
Reimplemented from Common::XMLParser.
|
overridevirtual |
Called when a text node is found. This will only be called if setAllowText() has been called, otherwise text nodes are considered parse errors.
Reimplemented from Common::XMLParser.