ScummVM API documentation
game_state.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_DATA_GAME_STATE_H
23 #define MM1_DATA_GAME_STATE_H
24 
25 #include "common/array.h"
26 #include "common/rect.h"
27 #include "common/serializer.h"
28 #include "mm/mm1/data/character.h"
29 #include "mm/mm1/data/party.h"
30 #include "mm/mm1/data/active_spells.h"
31 #include "mm/mm1/data/spells_state.h"
32 
33 namespace MM {
34 namespace MM1 {
35 
40 struct GameState {
41  Party _party;
42  ActiveSpells _activeSpells;
43  SpellsState _spellsState;
44 
45  GameState();
46 };
47 
48 } // namespace MM1
49 } // namespace MM
50 
51 #endif
Definition: active_spells.h:53
Definition: spells_state.h:31
Definition: game_state.h:40
Definition: detection.h:27
Definition: party.h:33