22 #ifndef MM1_DATA_GAME_STATE_H 23 #define MM1_DATA_GAME_STATE_H 25 #include "common/array.h" 26 #include "common/rect.h" 27 #include "common/serializer.h" 28 #include "mm/mm1/data/character.h" 29 #include "mm/mm1/data/party.h" 30 #include "mm/mm1/data/active_spells.h" 31 #include "mm/mm1/data/spells_state.h" Definition: active_spells.h:53
Definition: spells_state.h:31
Definition: game_state.h:40
Definition: detection.h:27