28#ifndef HPL_PHYSICS_JOINT_HINGE_H
29#define HPL_PHYSICS_JOINT_HINGE_H
31#include "hpl1/engine/physics/PhysicsJoint.h"
37kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointHinge) {
38 kSaveData_ClassInit(iPhysicsJointHinge) public :
float mfMaxAngle;
41 virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
42 virtual int GetSaveCreatePrio();
53 :
iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
56 virtual void SetMaxAngle(
float afAngle) = 0;
57 virtual void SetMinAngle(
float afAngle) = 0;
58 virtual float GetMaxAngle() = 0;
59 virtual float GetMinAngle() = 0;
61 ePhysicsJointType GetType() {
return ePhysicsJointType_Hinge; }
Definition: SaveGame.h:183
Definition: PhysicsBody.h:117
Definition: PhysicsJointHinge.h:47
virtual void SaveToSaveData(iSaveData *apSaveData)
virtual void LoadFromSaveData(iSaveData *apSaveData)
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
virtual iSaveData * CreateSaveData()
Definition: PhysicsJoint.h:135
Definition: PhysicsWorld.h:115
Definition: SaveGame.h:111
Definition: SaveGame.h:130