ScummVM API documentation
PhysicsJointHinge.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_PHYSICS_JOINT_HINGE_H
29#define HPL_PHYSICS_JOINT_HINGE_H
30
31#include "hpl1/engine/physics/PhysicsJoint.h"
32
33namespace hpl {
34
35//-----------------------------------
36
37kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointHinge) {
38 kSaveData_ClassInit(iPhysicsJointHinge) public : float mfMaxAngle;
39 float mfMinAngle;
40
41 virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
42 virtual int GetSaveCreatePrio();
43};
44
45//-----------------------------------
46
48 typedef iPhysicsJoint super;
49
50public:
51 iPhysicsJointHinge(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
52 iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
53 : iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
54 virtual ~iPhysicsJointHinge() {}
55
56 virtual void SetMaxAngle(float afAngle) = 0;
57 virtual void SetMinAngle(float afAngle) = 0;
58 virtual float GetMaxAngle() = 0;
59 virtual float GetMinAngle() = 0;
60
61 ePhysicsJointType GetType() { return ePhysicsJointType_Hinge; }
62
63 // SaveObject implementation
65 virtual void SaveToSaveData(iSaveData *apSaveData);
66 virtual void LoadFromSaveData(iSaveData *apSaveData);
67 virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
68
69protected:
70 float mfMaxAngle;
71 float mfMinAngle;
72};
73
74} // namespace hpl
75
76#endif // HPL_PHYSICS_JOINT_HINGE_H
Definition: str.h:59
Definition: Game.h:91
Definition: SaveGame.h:183
Definition: PhysicsBody.h:117
Definition: PhysicsJointHinge.h:47
virtual void SaveToSaveData(iSaveData *apSaveData)
virtual void LoadFromSaveData(iSaveData *apSaveData)
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
virtual iSaveData * CreateSaveData()
Definition: PhysicsJoint.h:135
Definition: PhysicsWorld.h:115
Definition: SaveGame.h:111
Definition: SaveGame.h:130