ScummVM API documentation
PhysicsJointHinge.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
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12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_PHYSICS_JOINT_HINGE_H
29 #define HPL_PHYSICS_JOINT_HINGE_H
30 
31 #include "hpl1/engine/physics/PhysicsJoint.h"
32 
33 namespace hpl {
34 
35 //-----------------------------------
36 
37 kSaveData_ChildClass(iPhysicsJoint, iPhysicsJointHinge) {
38  kSaveData_ClassInit(iPhysicsJointHinge) public : float mfMaxAngle;
39  float mfMinAngle;
40 
41  virtual iSaveObject *CreateSaveObject(cSaveObjectHandler * apSaveObjectHandler, cGame * apGame);
42  virtual int GetSaveCreatePrio();
43 };
44 
45 //-----------------------------------
46 
48  typedef iPhysicsJoint super;
49 
50 public:
51  iPhysicsJointHinge(const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody,
52  iPhysicsWorld *apWorld, const cVector3f &avPivotPoint)
53  : iPhysicsJoint(asName, apParentBody, apChildBody, apWorld, avPivotPoint) {}
54  virtual ~iPhysicsJointHinge() {}
55 
56  virtual void SetMaxAngle(float afAngle) = 0;
57  virtual void SetMinAngle(float afAngle) = 0;
58  virtual float GetMaxAngle() = 0;
59  virtual float GetMinAngle() = 0;
60 
61  ePhysicsJointType GetType() { return ePhysicsJointType_Hinge; }
62 
63  // SaveObject implementation
64  virtual iSaveData *CreateSaveData();
65  virtual void SaveToSaveData(iSaveData *apSaveData);
66  virtual void LoadFromSaveData(iSaveData *apSaveData);
67  virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame);
68 
69 protected:
70  float mfMaxAngle;
71  float mfMinAngle;
72 };
73 
74 } // namespace hpl
75 
76 #endif // HPL_PHYSICS_JOINT_HINGE_H
Definition: AI.h:36
virtual void SaveToSaveData(iSaveData *apSaveData)
Definition: Game.h:91
Definition: str.h:59
Definition: PhysicsWorld.h:115
Definition: SaveGame.h:130
Definition: PhysicsBody.h:117
Definition: PhysicsJointHinge.h:47
Definition: SaveGame.h:111
virtual iSaveData * CreateSaveData()
virtual void LoadFromSaveData(iSaveData *apSaveData)
Definition: PhysicsJoint.h:135
virtual void SaveDataSetup(cSaveObjectHandler *apSaveObjectHandler, cGame *apGame)
Definition: SaveGame.h:183