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| iPhysicsJointHinge (const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint) |
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virtual void | SetMaxAngle (float afAngle)=0 |
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virtual void | SetMinAngle (float afAngle)=0 |
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virtual float | GetMaxAngle ()=0 |
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virtual float | GetMinAngle ()=0 |
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ePhysicsJointType | GetType () |
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virtual iSaveData * | CreateSaveData () |
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virtual void | SaveToSaveData (iSaveData *apSaveData) |
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virtual void | LoadFromSaveData (iSaveData *apSaveData) |
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virtual void | SaveDataSetup (cSaveObjectHandler *apSaveObjectHandler, cGame *apGame) |
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| iPhysicsJoint (const tString &asName, iPhysicsBody *apParentBody, iPhysicsBody *apChildBody, iPhysicsWorld *apWorld, const cVector3f &avPivotPoint) |
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const tString & | GetName () |
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iPhysicsBody * | GetParentBody () |
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iPhysicsBody * | GetChildBody () |
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void | RemoveBody (iPhysicsBody *apBody) |
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cVector3f | GetPivotPoint () |
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cVector3f | GetPinDir () |
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virtual void | SetCollideBodies (bool abX)=0 |
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virtual bool | GetCollideBodies ()=0 |
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virtual void | SetStiffness (float afX)=0 |
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virtual float | GetStiffness ()=0 |
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virtual cVector3f | GetVelocity ()=0 |
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virtual cVector3f | GetAngularVelocity ()=0 |
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virtual cVector3f | GetForce ()=0 |
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virtual float | GetDistance ()=0 |
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virtual float | GetAngle ()=0 |
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cJointLimitEffect * | GetMaxLimit () |
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cJointLimitEffect * | GetMinLimit () |
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void | SetMoveSound (tString &asName) |
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void | SetMoveSpeedType (ePhysicsJointSpeed aType) |
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void | SetMinMoveSpeed (float afX) |
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void | SetMinMoveFreq (float afX) |
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void | SetMinMoveFreqSpeed (float afX) |
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void | SetMinMoveVolume (float afX) |
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void | SetMaxMoveFreq (float afX) |
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void | SetMaxMoveVolume (float afX) |
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void | SetMaxMoveFreqSpeed (float afX) |
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void | SetMiddleMoveSpeed (float afX) |
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void | SetMiddleMoveVolume (float afX) |
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void | SetCallback (iPhysicsJointCallback *apCallback, bool abAutoDelete) |
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iPhysicsJointCallback * | GetCallback () |
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bool | CheckBreakage () |
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void | SetBreakable (bool abX) |
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bool | IsBreakable () |
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void | SetBreakForce (float afForce) |
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float | GetBreakForce () |
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void | SetBreakSound (const tString &asSound) |
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void | SetLimitAutoSleep (bool abX) |
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void | SetLimitAutoSleepDist (float afX) |
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void | SetLimitAutoSleepNumSteps (int alX) |
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bool | GetLimitAutoSleep () |
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float | GetLimitAutoSleepDist () |
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int | GetLimitAutoSleepNumSteps () |
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void | SetStickyMinDistance (float afX) |
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void | SetStickyMaxDistance (float afX) |
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float | GetStickyMinDistance () |
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float | GetStickyMaxDistance () |
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void | Break () |
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bool | IsBroken () |
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void | SetUserData (void *apUserData) |
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void | AddController (iPhysicsController *apController) |
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iPhysicsController * | GetController (const tString &asName) |
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bool | ChangeController (const tString &asName) |
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cPhysicsControllerIterator | GetControllerIterator () |
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void | SetAllControllersPaused (bool abX) |
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void | OnPhysicsUpdate () |
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void | SetSound (cSoundEntity *apSound) |
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cSoundEntity * | GetSound () |
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int | GetSaveObjectId () |
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void | SetIsSaved (bool abX) |
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bool | IsSaved () |
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