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void | init (const Configuration *cfg, nuvie_game_t t, MsgScroll *s, ActorManager *a, GameClock *c, Player *p, ViewManager *v, ObjManager *o) |
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uint32 | get_script_num (uint8 a) |
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void | load_conv (const Std::string &convfilename) |
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uint32 | load_conv (uint8 a) |
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void | unload_conv () |
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ConvScript * | load_script (uint32 n) |
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ConverseInterpret * | new_interpreter () |
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bool | start (Actor *a) |
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bool | start (uint8 n) |
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void | continue_script () |
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void | stop () |
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bool | running () const |
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bool | is_waiting_for_scroll () |
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void | unwait () |
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void | poll_input (const char *allowed=nullptr, bool nonblock=true) |
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bool | override_input () |
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void | collect_input () |
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bool | input () |
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void | print (const char *s=nullptr) |
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const Std::string & | get_input () const |
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const Std::string & | get_output () const |
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void | set_input (Std::string s) |
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void | set_output (Std::string s) |
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void | set_party_all_the_time (bool val) |
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const char * | npc_name (uint8 num) |
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void | show_portrait (uint8 n) |
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converse_value | get_var (uint8 varnum) const |
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const char * | get_svar (uint8 varnum) |
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void | set_var (uint8 varnum, uint32 val) |
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void | set_svar (uint8 varnum, const char *set) |
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void | init_variables () |
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void | delete_variables () |
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ConverseSpeech * | get_speech () |
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bool | conversations_stop_music |
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The documentation for this class was generated from the following file: