ScummVM API documentation
inv.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_INV_H
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#define AGI_INV_H
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namespace
Agi
{
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struct
InventoryEntry
{
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uint16 objectNr;
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int16 row;
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int16 column;
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const
char
*name;
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};
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typedef
Common::Array<InventoryEntry>
InventoryArray
;
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class
InventoryMgr
{
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private
:
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GfxMgr
*_gfx;
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TextMgr
*_text;
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AgiEngine
*_vm;
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SystemUI
*_systemUI;
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InventoryArray _array;
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int16 _activeItemNr;
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public
:
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InventoryMgr
(
AgiEngine
*agi,
GfxMgr
*gfx,
TextMgr
*text,
SystemUI
*systemUI);
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~
InventoryMgr
();
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void
getPlayerInventory();
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void
drawAll();
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void
drawItem(int16 itemNr);
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void
show();
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void
keyPress(uint16 newKey);
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void
changeActiveItem(int16 direction);
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};
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}
// End of namespace Agi
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#endif
/* AGI_INV_H */
Agi::InventoryEntry
Definition:
inv.h:27
Common::Array< InventoryEntry >
Agi::InventoryMgr
Definition:
inv.h:35
Agi::SystemUI
Definition:
systemui.h:51
Agi::GfxMgr
Definition:
graphics.h:58
Agi::AgiEngine
Definition:
agi.h:839
Agi
Definition:
agi.h:63
Agi::TextMgr
Definition:
text.h:76
engines
agi
inv.h
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