ScummVM API documentation
inv.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGI_INV_H
23 #define AGI_INV_H
24 
25 namespace Agi {
26 
28  uint16 objectNr;
29  int16 row;
30  int16 column;
31  const char *name;
32 };
34 
35 class InventoryMgr {
36 private:
37  GfxMgr *_gfx;
38  TextMgr *_text;
39  AgiEngine *_vm;
40  SystemUI *_systemUI;
41 
42  InventoryArray _array;
43  int16 _activeItemNr;
44 
45 public:
46  InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
47  ~InventoryMgr();
48 
49  void getPlayerInventory();
50  void drawAll();
51  void drawItem(int16 itemNr);
52  void show();
53 
54  void keyPress(uint16 newKey);
55  void changeActiveItem(int16 direction);
56 };
57 
58 } // End of namespace Agi
59 
60 #endif /* AGI_INV_H */
Definition: inv.h:27
Definition: inv.h:35
Definition: systemui.h:51
Definition: graphics.h:58
Definition: agi.h:839
Definition: agi.h:63
Definition: text.h:76