ScummVM API documentation
inv.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGI_INV_H
23#define AGI_INV_H
24
25namespace Agi {
26
28 uint16 objectNr;
29 int16 row;
30 int16 column;
31 const char *name;
32};
34
36private:
37 GfxMgr *_gfx;
38 TextMgr *_text;
39 AgiEngine *_vm;
40 SystemUI *_systemUI;
41
42 InventoryArray _array;
43 int16 _activeItemNr;
44
45public:
46 InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI);
48
49 void getPlayerInventory();
50 void drawAll();
51 void drawItem(int16 itemNr);
52 void show();
53
54 void keyPress(uint16 newKey);
55 void changeActiveItem(int16 direction);
56};
57
58} // End of namespace Agi
59
60#endif /* AGI_INV_H */
Definition: agi.h:699
Definition: graphics.h:58
Definition: inv.h:35
Definition: systemui.h:51
Definition: text.h:76
Definition: agi.h:64
Definition: inv.h:27