Public Member Functions | |
AGSEngine (OSystem *syst, const AGSGameDescription *gameDesc) | |
void | GUIError (const Common::String &msg) |
void | set_window_title (const char *str) |
uint32 | getFeatures () const |
const PluginVersion * | getNeededPlugins () const |
Common::String | getGameId () const |
SaveStateList | listSaves () const |
uint32 | getRandomNumber (uint maxNum) |
void | setRandomNumberSeed (uint32 seed) |
bool | getPixelFormat (int depth, Graphics::PixelFormat &format) const |
void | setGraphicsMode (size_t w, size_t h, int depth) |
bool | hasFeature (EngineFeature f) const override |
bool | isUnsupportedPre25 () const |
bool | is64BitGame () const |
Common::FSNode | getGameFolder () |
bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
Common::Error | loadGameState (int slot) override |
Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) override |
int | getAutosaveSlot () const override |
void | syncSoundSettings () override |
Public Member Functions inherited from Engine | |
MetaEngine * | getMetaEngine () const |
void | setMetaEngine (MetaEngine *metaEngine) |
PauseToken | pauseEngine () |
bool | isPaused () const |
void | openMainMenuDialog () |
uint32 | getTotalPlayTime () const |
void | setTotalPlayTime (uint32 time=0) |
Common::TimerManager * | getTimerManager () |
Common::EventManager * | getEventManager () |
Common::SaveFileManager * | getSaveFileManager () |
bool | existExtractedCDAudioFiles (uint track=1) |
bool | isDataAndCDAudioReadFromSameCD () |
void | warnMissingExtractedCDAudio () |
void | handleAutoSave () |
void | saveAutosaveIfEnabled () |
virtual bool | canSaveAutosaveCurrently () |
Engine (OSystem *syst) | |
virtual | ~Engine () |
virtual void | initializePath (const Common::FSNode &gamePath) |
virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
virtual GUI::Debugger * | getDebugger () final |
void | setDebugger (GUI::Debugger *debugger) |
GUI::Debugger * | getOrCreateDebugger () |
bool | enhancementEnabled (int32 cls) |
virtual void | applyGameSettings () |
virtual void | flipMute () |
virtual Common::String | getSaveStateName (int slot) const |
virtual Common::Error | loadGameStream (Common::SeekableReadStream *stream) |
void | setGameToLoadSlot (int slot) |
virtual Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) |
bool | saveGameDialog () |
bool | loadGameDialog () |
Public Attributes | |
EventsManager * | _events |
Music * | _music |
::AGS3::GFX_DRIVER * | _gfxDriver |
::AGS3::Globals * | _globals |
bool | _forceTextAA |
Public Attributes inherited from Engine | |
OSystem * | _system |
Audio::Mixer * | _mixer |
Protected Member Functions | |
Common::Error | run () override |
Protected Member Functions inherited from Engine | |
virtual int | runDialog (GUI::Dialog &dialog) |
void | defaultSyncSoundSettings () |
virtual void | pauseEngineIntern (bool pause) |
Additional Inherited Members | |
Public Types inherited from Engine | |
enum | EngineFeature { kSupportsSubtitleOptions, kSupportsReturnToLauncher, kSupportsLoadingDuringRuntime, kSupportsSavingDuringRuntime, kSupportsChangingOptionsDuringRuntime, kSupportsArbitraryResolutions, kSupportsHelp, kSupportsQuitDialogOverride } |
Static Public Member Functions inherited from Engine | |
static void | quitGame () |
static bool | shouldQuit () |
static bool | warnUserAboutUnsupportedGame (Common::String msg=Common::String()) |
static void | errorUnsupportedGame (Common::String extraMsg) |
Protected Attributes inherited from Engine | |
Common::TimerManager * | _timer |
Common::EventManager * | _eventMan |
Common::SaveFileManager * | _saveFileMan |
GUI::Dialog * | _mainMenuDialog |
const Common::String | _targetName |
int32 | _activeEnhancements = kEnhGameBreakingBugFixes |
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overrideprotectedvirtual |
Initialize the engine and start its main loop.
Implements Engine.
Common::String AGS::AGSEngine::getGameId | ( | ) | const |
Returns the game Id
SaveStateList AGS::AGSEngine::listSaves | ( | ) | const |
Returns the current list of savegames
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inline |
Gets a random number
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inline |
Sets the random number seed
bool AGS::AGSEngine::getPixelFormat | ( | int | depth, |
Graphics::PixelFormat & | format | ||
) | const |
Returns a pixel format for the given color depth.
void AGS::AGSEngine::setGraphicsMode | ( | size_t | w, |
size_t | h, | ||
int | depth | ||
) |
Sets up the graphics mode
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inlineoverridevirtual |
Determine whether the engine supports the specified feature.
Reimplemented from Engine.
bool AGS::AGSEngine::isUnsupportedPre25 | ( | ) | const |
Returns true if the selected game is an unsupported one earlier than version 2.5
Common::FSNode AGS::AGSEngine::getGameFolder | ( | ) |
Returns the game folder as a ScummVM filesystem node
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overridevirtual |
Indicate whether a game state can be loaded.
Reimplemented from Engine.
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overridevirtual |
Indicate whether a game state can be saved.
Reimplemented from Engine.
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overridevirtual |
Load a savegame
Reimplemented from Engine.
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overridevirtual |
Save a savegame
Reimplemented from Engine.
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overridevirtual |
Returns autosave slot (-1 if unavailable)
Reimplemented from Engine.
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overridevirtual |
Synchronize user volume settings
Reimplemented from Engine.