#include <tileanim.h>
Public Member Functions | |
TileAnimPlayerDirContext (Direction dir) | |
bool | isInContext (Tile *t, MapTile &mapTile, Direction d) override |
Public Member Functions inherited from Ultima::Ultima4::TileAnimContext | |
void | add (TileAnimTransform *) |
TileAnimTransformList & | getTransforms () |
Additional Inherited Members | |
Public Types inherited from Ultima::Ultima4::TileAnimContext | |
enum | Type { FRAME, DIR } |
typedef Std::vector< TileAnimTransform * > | TileAnimTransformList |
Static Public Member Functions inherited from Ultima::Ultima4::TileAnimContext | |
static TileAnimContext * | create (const ConfigElement &config) |
An animation context which changes the animation based on the player's current facing direction
Ultima::Ultima4::TileAnimPlayerDirContext::TileAnimPlayerDirContext | ( | Direction | dir | ) |
An animation context which changes the animation based on the player's current facing direction