ScummVM API documentation
module2900.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE2900_H
23 #define NEVERHOOD_MODULES_MODULE2900_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 // Module2900
32 
33 class Module2900 : public Module {
34 public:
35  Module2900(NeverhoodEngine *vm, Module *parentModule, int which);
36 protected:
37  int _sceneNum;
38  int _teleporterModuleResult;
39  void createScene(int sceneNum, int which);
40  void updateScene();
41  void updateMusic(bool halfVolume);
42 };
43 
45 
46 class Scene2901 : public Scene {
47 public:
48  Scene2901(NeverhoodEngine *vm, Module *parentModule, int which);
49 protected:
50  Sprite *_ssLocationButtons[6];
51  SsScene2901LocationButtonLight *_ssLocationButtonLights[6];
52  Sprite *_ssBigButton;
53  int _currWhirlButtonNum;
54  int _prevWhirlButtonNum;
55  int _countdown1;
56  int _currLocationButtonNum;
57  int _selectedButtonNum;
58  int _skipCountdown;
59  int _blinkOn;
60  bool _isButton2Broken;
61  void update();
62  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
63 };
64 
65 } // End of namespace Neverhood
66 
67 #endif /* NEVERHOOD_MODULES_MODULE2900_H */
Definition: background.h:30
Definition: module2900_sprites.h:44
Definition: neverhood.h:60
Definition: entity.h:42
Definition: module2900.h:46
Definition: module2900.h:33
Definition: entity.h:77
Definition: scene.h:41
Definition: sprite.h:54
Definition: module.h:45