#include <animhierarchy.h>
Public Member Functions | |
AnimHierarchy (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | readData (Formats::XRCReadStream *stream) override |
void | onAllLoaded () override |
void | setItemAnim (ItemVisual *item, int32 activity) |
void | unselectItemAnim (ItemVisual *item) |
void | selectItemAnim (ItemVisual *item) |
Anim * | getCurrentAnim () |
BonesMesh * | findBonesMesh () |
TextureSet * | findTextureSet (uint32 textureType) |
Visual * | getVisualForUsage (uint32 usage) |
Anim * | getIdleActionAnim () const |
Public Member Functions inherited from Stark::Resources::Object | |
Type | getType () const |
byte | getSubType () const |
uint16 | getIndex () const |
Common::String | getIndexAsString () const |
Common::String | getName () const |
virtual void | saveLoad (ResourceSerializer *serializer) |
virtual void | saveLoadCurrent (ResourceSerializer *serializer) |
virtual void | onPostRead () |
virtual void | onEnterLocation () |
virtual void | onGameLoop () |
virtual void | onEnginePause (bool pause) |
virtual void | onExitLocation () |
virtual void | onPreDestroy () |
template<class T > | |
T * | findParent () |
Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
template<class T > | |
T * | findChild (bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
template<class T > | |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
template<class T > | |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildren (int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
void | addChild (Object *child) |
virtual void | print (uint depth=0) |
template<> | |
Object * | cast (Object *resource) |
template<> | |
Object * | findParent () |
template<> | |
Common::Array< Object * > | listChildren (int subType) const |
Static Public Attributes | |
static const Type::ResourceType | TYPE = Type::kAnimHierarchy |
Protected Member Functions | |
void | loadActivityAnimations () |
void | loadIdleAnimations () |
Anim * | getAnimForActivity (uint32 activity) |
void | printData () override |
Protected Member Functions inherited from Stark::Resources::Object | |
Object (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | printWithDepth (uint depth, const Common::String &string) const |
void | printDescription (uint depth) const |
Protected Attributes | |
Common::Array< ResourceReference > | _animationReferences |
Common::Array< Anim * > | _activityAnimations |
Common::Array< Anim * > | _idleAnimations |
ResourceReference | _parentAnimHierarchyReference |
float | _field_5C |
uint32 | _currentActivity |
Anim * | _currentAnim |
uint32 | _idleActionsFrequencySum |
Protected Attributes inherited from Stark::Resources::Object | |
Type | _type |
byte | _subType |
uint16 | _index |
Common::String | _name |
Object * | _parent |
Common::Array< Object * > | _children |
Additional Inherited Members | |
Static Public Member Functions inherited from Stark::Resources::Object | |
template<class T > | |
static T * | cast (Object *resource) |
An animation hierarchy is a container resource referencing the available animations for an item.
This resource keeps track of the currently selected animation.
|
overridevirtual |
Deserialize the resource static data and initial state.
Reimplemented from Stark::Resources::Object.
|
overridevirtual |
Called when the resource sub-tree is entirely loaded.
Allows to load data from other nodes.
Reimplemented from Stark::Resources::Object.
void Stark::Resources::AnimHierarchy::setItemAnim | ( | ItemVisual * | item, |
int32 | activity | ||
) |
Set and apply the current animation kind for an item
void Stark::Resources::AnimHierarchy::unselectItemAnim | ( | ItemVisual * | item | ) |
Unselect the current animation and remove it from an item
void Stark::Resources::AnimHierarchy::selectItemAnim | ( | ItemVisual * | item | ) |
Apply the current animation to an item
Anim* Stark::Resources::AnimHierarchy::getCurrentAnim | ( | ) |
Obtain the currently selected animation
BonesMesh* Stark::Resources::AnimHierarchy::findBonesMesh | ( | ) |
Retrieve the first bone mesh from the anim hierarchy children, if any
TextureSet* Stark::Resources::AnimHierarchy::findTextureSet | ( | uint32 | textureType | ) |
Retrieve the first texture of the appropriate type from the anim hierarchy children, if any
Anim* Stark::Resources::AnimHierarchy::getIdleActionAnim | ( | ) | const |
Randomize an idle action animation