ScummVM API documentation
avatar_gravity_process.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WORLD_ACTORS_AVATARGRAVITYPROCESS_H
23 #define WORLD_ACTORS_AVATARGRAVITYPROCESS_H
24 
25 #include "ultima/ultima8/world/gravity_process.h"
26 
27 namespace Ultima {
28 namespace Ultima8 {
29 
30 class MainActor;
31 
33 public:
35  AvatarGravityProcess(MainActor *avatar, int gravity);
36 
37  ENABLE_RUNTIME_CLASSTYPE()
38 
39  void run() override;
40 
41  bool loadData(Common::ReadStream *rs, uint32 version);
42  void saveData(Common::WriteStream *ws) override;
43 };
44 
45 } // End of namespace Ultima8
46 } // End of namespace Ultima
47 
48 #endif
Definition: stream.h:77
Definition: avatar_gravity_process.h:32
Definition: detection.h:27
Definition: main_actor.h:33
void saveData(Common::WriteStream *ws) override
save Process data
Definition: gravity_process.h:33
Definition: stream.h:385