#include <item.h>
Public Member Functions | |
ItemTemplate (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | onAllLoaded () override |
void | onEnterLocation () override |
void | saveLoadCurrent (ResourceSerializer *serializer) override |
ItemVisual * | getSceneInstance () override |
void | setAnimHierarchy (AnimHierarchy *animHierarchy) override |
virtual BonesMesh * | findBonesMesh ()=0 |
virtual TextureSet * | findTextureSet (uint32 textureType)=0 |
virtual AnimHierarchy * | findStockAnimHierarchy ()=0 |
void | setStockAnimHierachy (AnimHierarchy *animHierarchy) |
void | setBonesMesh (int32 index) |
void | setTexture (int32 index, uint32 textureType) |
void | setInstanciatedItem (Item *instance) |
Public Member Functions inherited from Stark::Resources::Item | |
Item (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | readData (Formats::XRCReadStream *stream) override |
void | onGameLoop () override |
void | saveLoad (ResourceSerializer *serializer) override |
bool | isEnabled () const |
virtual void | setEnabled (bool enabled) |
int32 | getCharacterIndex () const |
virtual Gfx::RenderEntry * | getRenderEntry (const Common::Point &positionOffset) |
void | setMovement (Movement *movement) |
Movement * | getMovement () const |
void | setMovementSuspendedScript (Script *script) |
virtual Common::Array< Common::Point > | listExitPositions () |
Public Member Functions inherited from Stark::Resources::Object | |
Type | getType () const |
byte | getSubType () const |
uint16 | getIndex () const |
Common::String | getIndexAsString () const |
Common::String | getName () const |
virtual void | onPostRead () |
virtual void | onEnginePause (bool pause) |
virtual void | onExitLocation () |
virtual void | onPreDestroy () |
template<class T > | |
T * | findParent () |
Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
template<class T > | |
T * | findChild (bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
template<class T > | |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
template<class T > | |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildren (int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
void | addChild (Object *child) |
virtual void | print (uint depth=0) |
template<> | |
Object * | cast (Object *resource) |
template<> | |
Object * | findParent () |
template<> | |
Common::Array< Object * > | listChildren (int subType) const |
Protected Attributes | |
int32 | _meshIndex |
int32 | _textureNormalIndex |
int32 | _textureFaceIndex |
int32 | _animHierarchyIndex |
Item * | _instanciatedItem |
ItemTemplate * | _referencedItem |
Protected Attributes inherited from Stark::Resources::Item | |
bool | _enabled |
int32 | _characterIndex |
Movement * | _movement |
Script * | _movementSuspendedScript |
Protected Attributes inherited from Stark::Resources::Object | |
Type | _type |
byte | _subType |
uint16 | _index |
Common::String | _name |
Object * | _parent |
Common::Array< Object * > | _children |
Additional Inherited Members | |
Public Types inherited from Stark::Resources::Item | |
enum | SubType { kItemGlobalTemplate = 1, kItemInventory = 2, kItemLevelTemplate = 3, kItemStaticProp = 5, kItemAnimatedProp = 6, kItemBackgroundElement = 7, kItemBackground = 8, kItemModel = 10 } |
Static Public Member Functions inherited from Stark::Resources::Item | |
static Object * | construct (Object *parent, byte subType, uint16 index, const Common::String &name) |
Static Public Member Functions inherited from Stark::Resources::Object | |
template<class T > | |
static T * | cast (Object *resource) |
Static Public Attributes inherited from Stark::Resources::Item | |
static const Type::ResourceType | TYPE = Type::kItem |
Protected Member Functions inherited from Stark::Resources::Item | |
void | printData () override |
Protected Member Functions inherited from Stark::Resources::Object | |
Object (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | printWithDepth (uint depth, const Common::String &string) const |
void | printDescription (uint depth) const |
An item template
Item templates need to be instanciated into renderable items to be displayed
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overridevirtual |
Called when the resource sub-tree is entirely loaded.
Allows to load data from other nodes.
Reimplemented from Stark::Resources::Object.
Reimplemented in Stark::Resources::LevelItemTemplate.
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overridevirtual |
Called when entering a location
Reimplemented from Stark::Resources::Object.
|
overridevirtual |
Persist / restore the resource state
Called only for active locations
Reimplemented from Stark::Resources::Item.
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overridevirtual |
Obtain the concrete instance of an item template
Implements Stark::Resources::Item.
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overridevirtual |
Set the currently active anim hierarchy
Implements Stark::Resources::Item.
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pure virtual |
Obtain the bone mesh to use to render the item
Implemented in Stark::Resources::LevelItemTemplate, and Stark::Resources::GlobalItemTemplate.
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pure virtual |
Obtain the texture to use to render the item
Implemented in Stark::Resources::LevelItemTemplate, and Stark::Resources::GlobalItemTemplate.
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pure virtual |
Obtain the animation hierarchy to fetch animations from
Implemented in Stark::Resources::LevelItemTemplate, and Stark::Resources::GlobalItemTemplate.
void Stark::Resources::ItemTemplate::setStockAnimHierachy | ( | AnimHierarchy * | animHierarchy | ) |
Define the anim hierarchy to be persisted across locations
void Stark::Resources::ItemTemplate::setBonesMesh | ( | int32 | index | ) |
Change the item's mesh
void Stark::Resources::ItemTemplate::setTexture | ( | int32 | index, |
uint32 | textureType | ||
) |
Set the mesh main or face texture
void Stark::Resources::ItemTemplate::setInstanciatedItem | ( | Item * | instance | ) |
Set the scene instanciation for this template