ScummVM API documentation
LowLevelGraphics.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_LOWLEVELGRAPHICS_H
29#define HPL_LOWLEVELGRAPHICS_H
30
31#include "hpl1/engine/graphics/GPUProgram.h"
32#include "hpl1/engine/graphics/GraphicsTypes.h"
33#include "hpl1/engine/graphics/Texture.h"
34#include "hpl1/engine/graphics/VertexBuffer.h"
35#include "hpl1/engine/graphics/bitmap2D.h"
36#include "hpl1/engine/math/MathTypes.h"
37#include "hpl1/engine/system/SystemTypes.h"
38
39namespace hpl {
40
41enum eBlendFunc {
42 eBlendFunc_Zero,
43 eBlendFunc_One,
44 eBlendFunc_SrcColor,
45 eBlendFunc_OneMinusSrcColor,
46 eBlendFunc_DestColor,
47 eBlendFunc_OneMinusDestColor,
48 eBlendFunc_SrcAlpha,
49 eBlendFunc_OneMinusSrcAlpha,
50 eBlendFunc_DestAlpha,
51 eBlendFunc_OneMinusDestAlpha,
52 eBlendFunc_SrcAlphaSaturate,
53 eBlendFunc_LastEnum
54};
55
56enum eTextureParam {
57 eTextureParam_ColorFunc,
58 eTextureParam_AlphaFunc,
59 eTextureParam_ColorSource0,
60 eTextureParam_ColorSource1,
61 eTextureParam_ColorSource2,
62 eTextureParam_AlphaSource0,
63 eTextureParam_AlphaSource1,
64 eTextureParam_AlphaSource2,
65 eTextureParam_ColorOp0,
66 eTextureParam_ColorOp1,
67 eTextureParam_ColorOp2,
68 eTextureParam_AlphaOp0,
69 eTextureParam_AlphaOp1,
70 eTextureParam_AlphaOp2,
71 eTextureParam_ColorScale,
72 eTextureParam_AlphaScale,
73 eTextureParam_LastEnum
74};
75
76enum eTextureOp {
77 eTextureOp_Color,
78 eTextureOp_OneMinusColor,
79 eTextureOp_Alpha,
80 eTextureOp_OneMinusAlpha,
81 eTextureOp_LasEnum
82};
83
84enum eTextureSource {
85 eTextureSource_Texture,
86 eTextureSource_Constant,
87 eTextureSource_Primary,
88 eTextureSource_Previous,
89 eTextureSource_LastEnum
90};
91
92enum eTextureFunc {
93 eTextureFunc_Modulate,
94 eTextureFunc_Replace,
95 eTextureFunc_Add,
96 eTextureFunc_Subtract,
97 eTextureFunc_AddSigned,
98 eTextureFunc_Interpolate,
99 eTextureFunc_Dot3RGB,
100 eTextureFunc_Dot3RGBA,
101 eTextureFunc_LastEnum
102};
103
104enum eStencilFunc {
105 eStencilFunc_Never,
106 eStencilFunc_Less,
107 eStencilFunc_LessOrEqual,
108 eStencilFunc_Greater,
109 eStencilFunc_GreaterOrEqual,
110 eStencilFunc_Equal,
111 eStencilFunc_NotEqual,
112 eStencilFunc_Always,
113 eStencilFunc_LastEnum
114};
115
116enum eStencilFace {
117 eStencilFace_Front,
118 eStencilFace_Back,
119 eStencilFace_LastEnum,
120};
121
122enum eDepthTestFunc {
123 eDepthTestFunc_Never,
124 eDepthTestFunc_Less,
125 eDepthTestFunc_LessOrEqual,
126 eDepthTestFunc_Greater,
127 eDepthTestFunc_GreaterOrEqual,
128 eDepthTestFunc_Equal,
129 eDepthTestFunc_NotEqual,
130 eDepthTestFunc_Always,
131 eDepthTestFunc_LastEnum
132};
133
134enum eAlphaTestFunc {
135 eAlphaTestFunc_Never,
136 eAlphaTestFunc_Less,
137 eAlphaTestFunc_LessOrEqual,
138 eAlphaTestFunc_Greater,
139 eAlphaTestFunc_GreaterOrEqual,
140 eAlphaTestFunc_Equal,
141 eAlphaTestFunc_NotEqual,
142 eAlphaTestFunc_Always,
143 eAlphaTestFunc_LastEnum
144};
145
146enum eStencilOp {
147 eStencilOp_Keep,
148 eStencilOp_Zero,
149 eStencilOp_Replace,
150 eStencilOp_Increment,
151 eStencilOp_Decrement,
152 eStencilOp_Invert,
153 eStencilOp_IncrementWrap,
154 eStencilOp_DecrementWrap,
155 eStencilOp_LastEnum
156};
157
158enum eCullMode {
159 eCullMode_Clockwise,
160 eCullMode_CounterClockwise,
161 eCullMode_LastEnum
162};
163
164enum eGraphicCaps {
165 eGraphicCaps_TextureTargetRectangle,
166 eGraphicCaps_VertexBufferObject,
167 eGraphicCaps_TwoSideStencil,
168
169 eGraphicCaps_MaxTextureImageUnits,
170 eGraphicCaps_MaxTextureCoordUnits,
171
172 eGraphicCaps_AnisotropicFiltering,
173 eGraphicCaps_MaxAnisotropicFiltering,
174
175 eGraphicCaps_Multisampling,
176
177 eGraphicCaps_GL_GpuPrograms,
178 eGraphicCaps_GL_NVRegisterCombiners,
179 eGraphicCaps_GL_NVRegisterCombiners_MaxStages,
180 eGraphicCaps_GL_BlendFunctionSeparate,
181 eGraphicCaps_GL_MultiTexture,
182
183 eGraphicCaps_LastEnum
184};
185
186typedef tFlag tVtxBatchFlag;
187
188#define eVtxBatchFlag_Normal (0x00000001)
189#define eVtxBatchFlag_Position (0x00000002)
190#define eVtxBatchFlag_Color0 (0x00000004)
191#define eVtxBatchFlag_Texture0 (0x00000008)
192#define eVtxBatchFlag_Texture1 (0x00000010)
193#define eVtxBatchFlag_Texture2 (0x00000020)
194
195#define kMaxClipPlanes (6)
196
197class FontData;
198class iOcclusionQuery;
199
201public:
202 virtual ~iLowLevelGraphics() {}
212 virtual bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling,
213 const tString &asWindowCaption) = 0;
214
220 virtual int GetCaps(eGraphicCaps aType) const = 0;
225 virtual void ShowCursor(bool abX) = 0;
226
227 virtual int GetMultisampling() = 0;
233 virtual cVector2f GetVirtualSize() = 0;
238 virtual void SetVirtualSize(cVector2f avSize) = 0;
239
240 virtual void SetMultisamplingActive(bool abX) = 0;
241
242 virtual void SetGammaCorrection(float afX) = 0;
243 virtual float GetGammaCorrection() = 0;
244
245 virtual void SetClipPlane(int alIdx, const cPlanef &aPlane) = 0;
246 virtual cPlanef GetClipPlane(int alIdx, const cPlanef &aPlane) = 0;
247 virtual void SetClipPlaneActive(int alIdx, bool abX) = 0;
248
249 virtual Bitmap2D *CreateBitmap2D(const cVector2l &avSize) = 0;
250 virtual FontData *CreateFontData(const tString &asName) = 0;
251
252 virtual iTexture *CreateTexture(bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget) = 0;
253 virtual iTexture *CreateTexture(const tString &asName, bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget) = 0;
254 virtual iTexture *CreateTexture(Bitmap2D *apBmp, bool abUseMipMaps, eTextureType aType,
255 eTextureTarget aTarget) = 0;
256 virtual iTexture *CreateTexture(const cVector2l &avSize, int alBpp, cColor aFillCol,
257 bool abUseMipMaps, eTextureType aType, eTextureTarget aTarget) = 0;
258
259 virtual Graphics::PixelFormat *GetPixelFormat() = 0;
260
261 virtual iGpuProgram *CreateGpuProgram(const tString &vertex, const tString &fragment) = 0;
262
263 // TODO: Kinda quick and diry, better to have a screen to Bitmap.
264 // and then a save as in the Bitmap.
265 virtual void SaveScreenToBMP(const tString &asFile) = 0;
266
268
269 virtual void PushMatrix(eMatrix aMtxType) = 0;
270 virtual void PopMatrix(eMatrix aMtxType) = 0;
271 virtual void SetIdentityMatrix(eMatrix aMtxType) = 0;
272
273 virtual void SetMatrix(eMatrix aMtxType, const cMatrixf &a_mtxA) = 0;
274
275 virtual void TranslateMatrix(eMatrix aMtxType, const cVector3f &avPos) = 0;
276 virtual void RotateMatrix(eMatrix aMtxType, const cVector3f &avRot) = 0;
277 virtual void ScaleMatrix(eMatrix aMtxType, const cVector3f &avScale) = 0;
278
279 virtual void SetOrthoProjection(const cVector2f &avSize, float afMin, float afMax) = 0;
280
282
283 // OCCLUSION
284 virtual iOcclusionQuery *CreateOcclusionQuery() = 0;
285 virtual void DestroyOcclusionQuery(iOcclusionQuery *apQuery) = 0;
286
287 // CLEARING THE FRAMEBUFFER
288 virtual void ClearScreen() = 0;
289
290 virtual void SetClearColor(const cColor &aCol) = 0;
291 virtual void SetClearDepth(float afDepth) = 0;
292 virtual void SetClearStencil(int alVal) = 0;
293
294 virtual void SetClearColorActive(bool abX) = 0;
295 virtual void SetClearDepthActive(bool abX) = 0;
296 virtual void SetClearStencilActive(bool abX) = 0;
297
298 virtual void SetColorWriteActive(bool abR, bool abG, bool abB, bool abA) = 0;
299 virtual void SetDepthWriteActive(bool abX) = 0;
300
301 virtual void SetCullActive(bool abX) = 0;
302 virtual void SetCullMode(eCullMode aMode) = 0;
303
304 // DEPTH
305 virtual void SetDepthTestActive(bool abX) = 0;
306 virtual void SetDepthTestFunc(eDepthTestFunc aFunc) = 0;
307
308 // ALPHA
309 virtual void SetAlphaTestActive(bool abX) = 0;
310 virtual void SetAlphaTestFunc(eAlphaTestFunc aFunc, float afRef) = 0;
311
312 // STENCIL
313 virtual void SetStencilActive(bool abX) = 0;
314 /*virtual void SetStencilTwoSideActive(bool abX)=0;
315 virtual void SetStencilFace(eStencilFace aFace)=0;
316 virtual void SetStencilFunc(eStencilFunc aFunc,int alRef, unsigned int aMask)=0;
317 virtual void SetStencilOp(eStencilOp aFailOp,eStencilOp aZFailOp,eStencilOp aZPassOp)=0;*/
318 virtual void SetStencil(eStencilFunc aFunc, int alRef, unsigned int aMask,
319 eStencilOp aFailOp, eStencilOp aZFailOp, eStencilOp aZPassOp) = 0;
320 virtual void SetStencilTwoSide(eStencilFunc aFrontFunc, eStencilFunc aBackFunc,
321 int alRef, unsigned int aMask,
322 eStencilOp aFrontFailOp, eStencilOp aFrontZFailOp, eStencilOp aFrontZPassOp,
323 eStencilOp aBackFailOp, eStencilOp aBackZFailOp, eStencilOp aBackZPassOp) = 0;
324 virtual void SetStencilTwoSide(bool abX) = 0;
325
326 // SCISSOR
327 virtual void SetScissorActive(bool abX) = 0;
328 virtual void SetScissorRect(const cRect2l &aRect) = 0;
329
330 // TEXTURE
331 virtual void SetTexture(unsigned int alUnit, iTexture *apTex) = 0;
332 virtual void SetActiveTextureUnit(unsigned int alUnit) = 0;
333 virtual void SetTextureEnv(eTextureParam aParam, int alVal) = 0;
334 virtual void SetTextureConstantColor(const cColor &aColor) = 0;
335
336 // COLOR
337 virtual void SetColor(const cColor &aColor) = 0;
338
339 // BLENDING
340 virtual void SetBlendActive(bool abX) = 0;
341 virtual void SetBlendFunc(eBlendFunc aSrcFactor, eBlendFunc aDestFactor) = 0;
342 virtual void SetBlendFuncSeparate(eBlendFunc aSrcFactorColor, eBlendFunc aDestFactorColor,
343 eBlendFunc aSrcFactorAlpha, eBlendFunc aDestFactorAlpha) = 0;
344
345 // POLYGONS
346 virtual iVertexBuffer *CreateVertexBuffer(tVertexFlag aFlags, eVertexBufferDrawType aDrawType,
347 eVertexBufferUsageType aUsageType,
348 int alReserveVtxSize = 0, int alReserveIdxSize = 0) = 0;
349
350 virtual void DrawRect(const cVector2f &avPos, const cVector2f &avSize, float afZ) = 0;
351
352 virtual void DrawTri(const tVertexVec &avVtx) = 0;
353 virtual void DrawTri(const cVertex *avVtx) = 0;
354
355 virtual void DrawQuad(const tVertexVec &avVtx) = 0;
356 virtual void DrawQuad(const tVertexVec &avVtx, const cColor aCol) = 0;
357 virtual void DrawQuad(const tVertexVec &avVtx, const float afZ) = 0;
358 virtual void DrawQuad(const tVertexVec &avVtx, const float afZ, const cColor &aCol) = 0;
359 virtual void DrawQuadMultiTex(const tVertexVec &avVtx, const tVector3fVec &avExtraUvs) = 0;
360
361 // VERTEX BATCHER
362 virtual void AddVertexToBatch(const cVertex &apVtx) = 0;
363 virtual void AddVertexToBatch(const cVertex *apVtx, const cVector3f *avTransform) = 0;
364 virtual void AddVertexToBatch(const cVertex *apVtx, const cMatrixf *aMtx) = 0;
365
366 virtual void AddVertexToBatch_Size2D(const cVertex *apVtx, const cVector3f *avTransform,
367 const cColor *apCol, const float &mfW, const float &mfH) = 0;
368
369 virtual void AddVertexToBatch_Raw(const cVector3f &avPos, const cColor &aColor,
370 const cVector3f &avTex) = 0;
371
372 virtual void AddIndexToBatch(int alIndex) = 0;
373
374 virtual void AddTexCoordToBatch(unsigned int alUnit, const cVector3f *apCoord) = 0;
375 virtual void SetBatchTextureUnitActive(unsigned int alUnit, bool abActive) = 0;
376
377 // Add more ways to add Vertex to the batch?
378 // Index array, vtxArray, etc perhaps?
379
380 virtual void FlushTriBatch(tVtxBatchFlag aTypeFlags, bool abAutoClear = true) = 0;
381 virtual void FlushQuadBatch(tVtxBatchFlag aTypeFlags, bool abAutoClear = true) = 0;
382 virtual void ClearBatch() = 0;
383
384 // some primitive:
385 virtual void DrawLine(const cVector3f &avBegin, const cVector3f &avEnd, cColor aCol) = 0;
386 virtual void DrawBoxMaxMin(const cVector3f &avMax, const cVector3f &avMin, cColor aCol) = 0;
387 virtual void DrawSphere(const cVector3f &avPos, float afRadius, cColor aCol) = 0;
388
389 virtual void DrawLine2D(const cVector2f &avBegin, const cVector2f &avEnd, float afZ, cColor aCol) = 0;
390 virtual void DrawLineRect2D(const cRect2f &aRect, float afZ, cColor aCol) = 0;
391 virtual void DrawLineCircle2D(const cVector2f &avCenter, float afRadius, float afZ, cColor aCol) = 0;
392
393 virtual void DrawFilledRect2D(const cRect2f &aRect, float afZ, cColor aCol) = 0;
394 // GENERAL
399 virtual void SetRenderTarget(iTexture *pTex) = 0;
404 virtual bool RenderTargetHasZBuffer() = 0;
409 virtual void FlushRenderTarget() = 0;
410
418 virtual void CopyContextToTexure(iTexture *apTex, const cVector2l &avPos,
419 const cVector2l &avSize, const cVector2l &avTexOffset = 0) = 0;
420 virtual void FlushRendering() = 0;
421 virtual void SwapBuffers() = 0;
422};
423
424} // namespace hpl
425
426#endif // HPL_LOWLEVELGRAPHICS_H
Definition: str.h:59
Definition: bitmap2D.h:42
Definition: font_data.h:67
Definition: Color.h:37
Definition: GraphicsTypes.h:126
Definition: GPUProgram.h:62
Definition: LowLevelGraphics.h:200
virtual void SetRenderTarget(iTexture *pTex)=0
virtual void FlushRenderTarget()=0
virtual bool Init(int alWidth, int alHeight, int alBpp, int abFullscreen, int alMultisampling, const tString &asWindowCaption)=0
virtual cVector2f GetScreenSize()=0
virtual int GetCaps(eGraphicCaps aType) const =0
virtual void CopyContextToTexure(iTexture *apTex, const cVector2l &avPos, const cVector2l &avSize, const cVector2l &avTexOffset=0)=0
virtual void ShowCursor(bool abX)=0
virtual void SetVirtualSize(cVector2f avSize)=0
virtual bool RenderTargetHasZBuffer()=0
Definition: OcclusionQuery.h:33
Definition: Texture.h:88
Definition: VertexBuffer.h:90
Definition: pixelformat.h:138