ScummVM API documentation
module1900.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef NEVERHOOD_MODULES_MODULE1900_H
23 #define NEVERHOOD_MODULES_MODULE1900_H
24 
25 #include "neverhood/neverhood.h"
26 #include "neverhood/module.h"
27 #include "neverhood/scene.h"
28 
29 namespace Neverhood {
30 
31 class Module1900 : public Module {
32 public:
33  Module1900(NeverhoodEngine *vm, Module *parentModule, int which);
34  ~Module1900() override;
35 protected:
36  int _sceneNum;
37  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
38  void createScene(int sceneNum, int which);
39  void updateScene();
40 };
41 
42 class Scene1901 : public Scene {
43 public:
44  Scene1901(NeverhoodEngine *vm, Module *parentModule, int which);
45 };
46 
47 class AsScene1907Symbol;
50 
51 class Scene1907 : public Scene {
52 public:
53  Scene1907(NeverhoodEngine *vm, Module *parentModule);
54  void plugInFailed();
55  void setPositionFree(int index, bool value) { _positionFree[index] = value; }
56  int getNextPosition() { return _pluggedInCount++; }
57 protected:
58  AsScene1907Symbol *_asSymbols[9];
59  SsScene1907UpDownButton *_ssUpDownButton;
60  AsScene1907WaterHint *_asWaterHint;
61  int _currMovingSymbolIndex;
62  int _pluggedInCount;
63  int _moveDownCountdown;
64  int _moveUpCountdown;
65  int _countdown3;
66  bool _hasPlugInFailed;
67  bool _positionFree[9];
68  void update();
69  uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
70  int getRandomPositionIndex();
71 };
72 
73 } // End of namespace Neverhood
74 
75 #endif /* NEVERHOOD_MODULES_MODULE1900_H */
Definition: background.h:30
Definition: module1900_sprites.h:74
Definition: module1900.h:51
Definition: neverhood.h:60
Definition: module1900_sprites.h:33
Definition: module1900.h:31
Definition: entity.h:42
Definition: entity.h:77
Definition: module1900.h:42
Definition: scene.h:41
Definition: module.h:45
Definition: module1900_sprites.h:84