#include <anim.h>
Public Member Functions | |
AnimSkeleton (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | readData (Formats::XRCReadStream *stream) override |
void | onPostRead () override |
void | onAllLoaded () override |
void | onGameLoop () override |
void | onPreDestroy () override |
void | applyToItem (Item *item) override |
void | removeFromItem (Item *item) override |
Visual * | getVisual () override |
void | playAsAction (ItemVisual *item) override |
bool | isAtTime (uint32 time) const override |
bool | isDone () const override |
uint32 | getMovementSpeed () const override |
uint32 | getIdleActionFrequency () const override |
void | shouldResetItem (bool resetItem) override |
void | resetItem () override |
uint32 | getRemainingTime () const |
uint32 | getCurrentTime () const |
Public Member Functions inherited from Stark::Resources::Anim | |
Anim (Object *parent, byte subType, uint16 index, const Common::String &name) | |
uint32 | getCurrentFrame () |
virtual void | selectFrame (uint32 frameIndex) |
bool | isInUse () const |
uint32 | getActivity () const |
virtual int | getPointHotspotIndex (const Common::Point &point) const |
virtual Common::Point | getHotspotPosition (uint index) const |
Public Member Functions inherited from Stark::Resources::Object | |
Type | getType () const |
byte | getSubType () const |
uint16 | getIndex () const |
Common::String | getIndexAsString () const |
Common::String | getName () const |
virtual void | saveLoad (ResourceSerializer *serializer) |
virtual void | saveLoadCurrent (ResourceSerializer *serializer) |
virtual void | onEnterLocation () |
virtual void | onEnginePause (bool pause) |
virtual void | onExitLocation () |
template<class T > | |
T * | findParent () |
Object * | findChildWithIndex (Type type, uint16 index, int subType=-1) const |
Object * | findChildWithOrder (Type type, uint16 order, int subType=-1) const |
Object * | findChildWithName (Type type, const Common::String &name, int subType=-1) const |
template<class T > | |
T * | findChild (bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithSubtype (int subType, bool mustBeUnique=true) const |
template<class T > | |
T * | findChildWithIndex (uint16 index, int subType=-1) const |
template<class T > | |
T * | findChildWithOrder (uint16 order, int subType=-1) const |
template<class T > | |
T * | findChildWithName (const Common::String &name, int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildren (int subType=-1) const |
template<class T > | |
Common::Array< T * > | listChildrenRecursive (int subType=-1) |
void | addChild (Object *child) |
virtual void | print (uint depth=0) |
template<> | |
Object * | cast (Object *resource) |
template<> | |
Object * | findParent () |
template<> | |
Common::Array< Object * > | listChildren (int subType) const |
Protected Member Functions | |
void | printData () override |
Protected Member Functions inherited from Stark::Resources::Object | |
Object (Object *parent, byte subType, uint16 index, const Common::String &name) | |
void | printWithDepth (uint depth, const Common::String &string) const |
void | printDescription (uint depth) const |
Protected Attributes | |
bool | _castsShadow |
Common::Path | _archiveName |
Common::Path | _animFilename |
bool | _loop |
uint32 | _movementSpeed |
uint32 | _idleActionFrequency |
uint32 | _totalTime |
uint32 | _currentTime |
bool | _done |
SkeletonAnim * | _skeletonAnim |
VisualActor * | _visual |
ItemVisual * | _actionItem |
bool | _shouldResetItem |
Protected Attributes inherited from Stark::Resources::Anim | |
uint32 | _activity |
uint32 | _currentFrame |
uint32 | _numFrames |
int32 | _refCount |
Protected Attributes inherited from Stark::Resources::Object | |
Type | _type |
byte | _subType |
uint16 | _index |
Common::String | _name |
Object * | _parent |
Common::Array< Object * > | _children |
Additional Inherited Members | |
Public Types inherited from Stark::Resources::Anim | |
enum | SubType { kAnimImages = 1, kAnimProp = 2, kAnimVideo = 3, kAnimSkeleton = 4 } |
enum | ActionUsage { kActionUsagePassive = 1, kActionUsageActive = 2 } |
enum | UIUsage { kUIUsageInventory = 1, kUIUsageUseCursorPassive = 4, kUIUsageUseCursorActive = 5 } |
enum | ActorActivity { kActorActivityIdle = 1, kActorActivityWalk = 2, kActorActivityTalk = 3, kActorActivityRun = 6, kActorActivityIdleAction = 10 } |
Static Public Member Functions inherited from Stark::Resources::Anim | |
static Object * | construct (Object *parent, byte subType, uint16 index, const Common::String &name) |
Static Public Member Functions inherited from Stark::Resources::Object | |
template<class T > | |
static T * | cast (Object *resource) |
Static Public Attributes inherited from Stark::Resources::Anim | |
static const Type::ResourceType | TYPE = Type::kAnim |
Animates a 3D mesh skeleton
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overridevirtual |
Deserialize the resource static data and initial state.
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Called when the node's initialization is complete.
Allows to load additional data from file.
Reimplemented from Stark::Resources::Object.
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overridevirtual |
Called when the resource sub-tree is entirely loaded.
Allows to load data from other nodes.
Reimplemented from Stark::Resources::Object.
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overridevirtual |
Called once per game loop
Reimplemented from Stark::Resources::Object.
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overridevirtual |
Called before a resource sub-tree is unloaded.
Reimplemented from Stark::Resources::Object.
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overridevirtual |
Associate the animation to an Item
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Dissociate the animation from an item
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Obtain the Visual to be used to render the animation
Implements Stark::Resources::Anim.
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overridevirtual |
Play the animation as an action for an item.
This sets up a callback to the item for when the animation completes.
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Checks if the elapsed time since the animation start is greater than a specified duration
Reimplemented from Stark::Resources::Anim.
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inlineoverridevirtual |
Is this animation done playing.
Only valid for animations started with playAsAction.
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Get the anim movement speed in units per seconds
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Get the chance the animation has to play among other idle actions from the same anim hierarchy
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
When this animation is playing as an action should a new animation be chosen for the item as soon as this one completes based on the item's activity? This is true by default, but setting it to false allows scripts to chose precisely the new animation to play, and to start it in the same frame as this one is removed.
Reimplemented from Stark::Resources::Anim.
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overridevirtual |
Remove this action animation for the item and select a new animation based on the item's current activity.
Reimplemented from Stark::Resources::Anim.
uint32 Stark::Resources::AnimSkeleton::getRemainingTime | ( | ) | const |
Get the duration in milliseconds before the animation loops ends
uint32 Stark::Resources::AnimSkeleton::getCurrentTime | ( | ) | const |
Get the position in the animation loop in milliseconds