#include <transitions.h>
Public Member Functions | |
GfxTransitions (GfxScreen *screen, GfxPalette *palette) | |
void | setup (int16 number, bool blackoutFlag) |
void | doit (Common::Rect picRect) |
Transitions class, handles doing transitions for SCI0->SCI1.1 games like fade out/fade in, mosaic effect, etc.