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| WetEngine (OSystem *syst, const ADGameDescription *gd) |
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void | loadAssets () override |
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void | loadAssetsDemoDisc () |
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void | loadAssetsEarlyDemo () |
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void | loadAssetsGen4 () |
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void | loadAssetsPCW () |
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void | loadAssetsPCG () |
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void | loadAssetsFullGame () |
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void | loadAssetsNI () |
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void | loadFonts (const Common::String prefix="") override |
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void | drawString (const Filename &name, const Common::String &str, int x, int y, int w, uint32 c) override |
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void | changeCursor (const Common::String &cursor) override |
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void | showCredits () override |
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bool | clickedSecondaryShoot (const Common::Point &mousePos) override |
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void | drawShoot (const Common::Point &target) override |
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void | drawPlayer () override |
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void | drawHealth () override |
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void | drawAmmo () override |
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void | hitPlayer () override |
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void | drawCursorArcade (const Common::Point &mousePos) override |
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Common::Point | computeTargetPosition (const Common::Point &mousePos) override |
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void | missedTarget (Shoot *s, ArcadeShooting *arc) override |
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void | missNoTarget (ArcadeShooting *arc) override |
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void | runCode (Code *code) override |
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Common::String | findNextLevel (const Common::String &level) override |
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Common::String | findNextLevel (const Transition *trans) override |
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Common::Error | saveGameStream (Common::WriteStream *stream, bool isAutosave=false) override |
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Common::Error | loadGameStream (Common::SeekableReadStream *stream) override |
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bool | loadProfile (const Common::String &name) |
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void | saveProfile (const Common::String &name, int levelId) |
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Common::Point | getPlayerPosition (bool needsUpdate) override |
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bool | checkTransition (ArcadeTransitions &transitions, ArcadeShooting *arc) override |
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void | pressedKey (const int keycode) override |
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void | runBeforeArcade (ArcadeShooting *arc) override |
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void | runAfterArcade (ArcadeShooting *arc) override |
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void | findNextSegment (ArcadeShooting *arc) override |
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void | initSegment (ArcadeShooting *arc) override |
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byte * | getTargetColor (Common::String name, int levelId) override |
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bool | hasFeature (EngineFeature f) const override |
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| HypnoEngine (OSystem *syst, const ADGameDescription *gd) |
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bool | isDemo () const |
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Common::Error | run () override |
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virtual void | resetSceneState () |
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bool | checkSceneCompleted () |
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bool | checkLevelWon () |
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void | runLevel (Common::String &name) |
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void | runScene (Scene *scene) |
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void | runArcade (ArcadeShooting *arc) |
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void | runTransition (Transition *trans) |
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void | restartGame () |
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void | clearAreas () |
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void | initializePath (const Common::FSNode &gamePath) override |
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void | splitArcadeFile (const Common::String &filename, Common::String &arc, Common::String &list) |
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void | parseArcadeShooting (const Common::String &prefix, const Common::String &name, const Common::String &data) |
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SegmentShootsSequence | parseShootList (const Common::String &name, const Common::String &data) |
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void | loadArcadeLevel (const Common::String ¤t, const Common::String &nextWin, const Common::String &nextLose, const Common::String &prefix) |
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void | loadSceneLevel (const Common::String ¤t, const Common::String &next, const Common::String &prefix) |
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void | loadSceneLevel (const char *buf, const Common::String &name, const Common::String &next, const Common::String &prefix) |
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LibFile * | loadLib (const Common::Path &prefix, const Common::Path &filename, bool encrypted) |
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void | clickedHotspot (Common::Point) |
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virtual bool | hoverHotspot (Common::Point) |
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bool | cursorPauseMovie (Common::Point) |
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bool | cursorExit (Common::Point) |
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bool | cursorMask (Common::Point) |
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virtual void | loadGame (const Common::String &nextLevel, int score, int puzzleDifficulty, int combatDifficulty) |
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bool | canLoadGameStateCurrently (Common::U32String *msg=nullptr) override |
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bool | canSaveAutosaveCurrently () override |
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bool | canSaveGameStateCurrently (Common::U32String *msg=nullptr) override |
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Common::Path | convertPath (const Common::String &) |
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void | playVideo (MVideo &video) |
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void | skipVideo (MVideo &video) |
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Graphics::Surface * | decodeFrame (const Common::String &name, int frame, byte **palette=nullptr) |
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Frames | decodeFrames (const Common::String &name) |
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void | loadImage (const Common::String &file, int x, int y, bool transparent, bool palette=false, int frameNumber=0) |
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void | drawImage (Graphics::Surface &image, int x, int y, bool transparent) |
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void | loadPalette (const Common::String &fname) |
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void | loadPalette (const byte *palette, uint32 offset, uint32 size) |
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byte * | getPalette (uint32 idx) |
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void | disableCursor () |
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void | defaultCursor () |
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virtual void | changeCursor (const Common::String &cursor, uint32 n, bool centerCursor=false) |
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virtual void | changeCursor (const Graphics::Surface &entry, byte *palette, bool centerCursor=false) |
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virtual void | runMenu (Hotspots *hs, bool only_menu=false) |
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void | runBackground (Background *a) |
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void | runOverlay (Overlay *a) |
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void | runMice (Mice *a) |
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void | runEscape () |
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void | runSave (Save *a) |
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void | runLoad (Load *a) |
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void | runLoadCheckpoint (LoadCheckpoint *a) |
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void | runTimer (Timer *a) |
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void | runQuit (Quit *a) |
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void | runCutscene (Cutscene *a) |
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void | runIntro (Intro *a) |
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void | runPlay (Play *a) |
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void | runSound (Sound *a) |
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void | runPalette (Palette *a) |
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void | runAmbient (Ambient *a) |
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void | runWalN (WalN *a) |
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bool | runGlobal (Global *a) |
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void | runTalk (Talk *a) |
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void | runSwapPointer (SwapPointer *a) |
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void | runChangeLevel (ChangeLevel *a) |
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virtual void | drawBackToMenu (Hotspot *h) |
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void | changeScreenMode (const Common::String &mode) |
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void | updateScreen (MVideo &video) |
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void | updateVideo (MVideo &video) |
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void | drawScreen () |
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void | runIntro (MVideo &video) |
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void | runIntros (Videos &videos) |
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void | playSound (const Filename &filename, uint32 loops, uint32 sampleRate=22050, bool stereo=false) |
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void | stopSound () |
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virtual bool | availableObjectives () |
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virtual bool | checkArcadeObjectives () |
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virtual int | detectTarget (const Common::Point &mousePos) |
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virtual bool | clickedPrimaryShoot (const Common::Point &mousePos) |
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virtual bool | shoot (const Common::Point &mousePos, ArcadeShooting *arc, bool secondary) |
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void | resetStatistics () |
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void | incLivesUsed () |
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void | incShotsFired () |
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void | incEnemyHits () |
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void | incEnemyTargets () |
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void | incTargetsDestroyed () |
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void | incTargetsMissed () |
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void | incFriendliesEncountered () |
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void | incInfoReceived () |
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void | incScore (int inc) |
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void | incBonus (int inc) |
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uint32 | killRatio () |
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uint32 | accuracyRatio () |
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virtual void | showConversation () |
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virtual void | endConversation () |
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virtual void | rightClickedConversation (const Common::Point &mousePos) |
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virtual void | leftClickedConversation (const Common::Point &mousePos) |
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virtual bool | hoverConversation (const Common::Point &mousePos) |
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bool | startAlarm (uint32, Common::String *) |
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bool | startCountdown (uint32) |
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void | removeTimers () |
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MetaEngine * | getMetaEngine () const |
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void | setMetaEngine (MetaEngine *metaEngine) |
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PauseToken | pauseEngine () |
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bool | isPaused () const |
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void | openMainMenuDialog () |
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uint32 | getTotalPlayTime () const |
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void | setTotalPlayTime (uint32 time=0) |
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Common::TimerManager * | getTimerManager () |
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Common::EventManager * | getEventManager () |
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Common::SaveFileManager * | getSaveFileManager () |
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bool | existExtractedCDAudioFiles (uint track=1) |
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bool | isDataAndCDAudioReadFromSameCD () |
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void | warnMissingExtractedCDAudio () |
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void | handleAutoSave () |
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void | saveAutosaveIfEnabled () |
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virtual int | getAutosaveSlot () const |
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| Engine (OSystem *syst) |
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virtual | ~Engine () |
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virtual void | errorString (const char *buf_input, char *buf_output, int buf_output_size) |
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virtual GUI::Debugger * | getDebugger () final |
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void | setDebugger (GUI::Debugger *debugger) |
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GUI::Debugger * | getOrCreateDebugger () |
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bool | enhancementEnabled (int32 cls) |
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virtual void | syncSoundSettings () |
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virtual void | applyGameSettings () |
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virtual void | flipMute () |
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virtual Common::String | getSaveStateName (int slot) const |
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virtual Common::Error | loadGameState (int slot) |
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void | setGameToLoadSlot (int slot) |
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virtual Common::Error | saveGameState (int slot, const Common::String &desc, bool isAutosave=false) |
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bool | saveGameDialog () |
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bool | loadGameDialog () |
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