ScummVM API documentation
lipsync.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef STARK_RESOURCES_LIPSYNC_H
23 #define STARK_RESOURCES_LIPSYNC_H
24 
25 #include "common/str.h"
26 
27 #include "engines/stark/resources/object.h"
28 
29 namespace Stark {
30 
31 class VisualActor;
32 
33 namespace Formats {
34 class XRCReadStream;
35 }
36 
37 namespace Resources {
38 
39 class ItemVisual;
40 class ModelItem;
41 class TextureSet;
42 
46 class LipSync : public Object {
47 public:
48  static const Type::ResourceType TYPE = Type::kLipSync;
49 
50  LipSync(Object *parent, byte subType, uint16 index, const Common::String &name);
51  virtual ~LipSync();
52 
53  // Resource API
54  void readData(Formats::XRCReadStream *stream) override;
55  void onGameLoop() override;
56  void saveLoadCurrent(ResourceSerializer *serializer) override;
57 
59  void setItem(ItemVisual *item, bool playTalkAnim);
60 
62  void reset();
63 
64 protected:
65  void printData() override;
66 
67  Common::Array<char> _shapes;
68  ItemVisual *_item;
69  ModelItem *_sceneItem;
70  TextureSet *_faceTexture;
71  VisualActor *_visual;
72 
73  bool _checkForNewVisual;
74  bool _enabled;
75  uint32 _positionMs;
76 };
77 
78 } // End of namespace Resources
79 } // End of namespace Stark
80 
81 #endif // STARK_RESOURCES_LIPSYNC_H
Definition: str.h:59
Definition: item.h:413
Definition: item.h:139
Definition: actor.h:50
Definition: lipsync.h:46
Definition: console.h:27
Definition: object.h:143
Definition: textureset.h:47
Definition: xrc.h:45
Definition: stateprovider.h:51